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path: root/scumm/actor.cpp
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2002-11-22Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't ↵James Brown
reveil any hangs introduced, but watch out for minor actor movement regressions. svn-id: r5689
2002-11-18Revert patch 638253, causes Dig regressionsJames Brown
svn-id: r5594
2002-11-15Patch 638253: Actor jumping fix for V7 games. Basic regression testing ↵James Brown
preformed for The Dig. svn-id: r5558
2002-11-11append missing heads hack so actor in indy3 intro is always visibleJonathan Gray
svn-id: r5516
2002-11-10revert costume palette table to 32 and fix actor.cpp compilationPaweł Kołodziejski
svn-id: r5507
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505
2002-11-10Hack to prevent decapitation :)James Brown
svn-id: r5485
2002-11-09Patch 635873: Loom Masking Hack - updateJames Brown
svn-id: r5473
2002-10-24changed number strips to dynamic and increased arrays tdirty and bdirty to 80Paweł Kołodziejski
svn-id: r5296
2002-10-23Patch 627294: Fix loom mask regression by making the last change a fixme ↵James Brown
hack instead of a generic case svn-id: r5278
2002-10-23Actor::frame is never set, this should be researchedMax Horn
svn-id: r5269
2002-10-22akos cleanup, first stageMax Horn
svn-id: r5238
2002-10-20Fix an infinite talking loop in The Dig. Again. :)James Brown
svn-id: r5202
2002-10-20Patch 625905: Masking regression fixJames Brown
svn-id: r5198
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186
2002-10-17Patch 624477: Fix for bug 609716James Brown
svn-id: r5171
2002-10-16add hack to allow scummvm to get up to the credits in the digJonathan Gray
svn-id: r5159
2002-10-14Add a scaling hack for The Dig - we really need to fix the scaling tables ↵James Brown
for these scrolling rooms =properly=. svn-id: r5143
2002-10-13Patch 622632: FT fuel-tower scale hack improvementJames Brown
svn-id: r5141
2002-10-03Patch 617937 / Bug 617939 + modifications: Fix FT text maskingJames Brown
svn-id: r5081
2002-10-02Very very nasty hack to get the FT fuel-tower scene working correctly.James Brown
Someone -please- fix this properly :) svn-id: r5071
2002-09-24Patch 613597: Sam and Max object ordering fixme thingzie.James Brown
svn-id: r5013
2002-09-222002-09-21 Matt Hargett <matt@use.net>Matt Hargett
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I ↵Max Horn
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995
2002-09-21partial fix for bug #605970Max Horn
svn-id: r4984
2002-09-19patch #611449: Workaround for bug #604398Max Horn
svn-id: r4969
2002-09-17Fix newgui crash, and commit patch 600645: Loom flashlight fixJames Brown
svn-id: r4958
2002-09-16added some comments, cleanupMax Horn
svn-id: r4950
2002-09-13this was broken recentlyMax Horn
svn-id: r4929
2002-09-01fixes to resolutionsPaweł Kołodziejski
svn-id: r4893
2002-08-29sound system cleanupMax Horn
svn-id: r4867
2002-08-23fix for some Loom oddities, might break other stuff -> in that case please ↵Max Horn
tell me so that I can find a correct solution svn-id: r4810
2002-08-21Initial revisionMax Horn
svn-id: r4785