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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2004-01-14Slight change to match disasm. exactly.Travis Howell
2004-01-13Revert last change, misread code.Travis Howell
2004-01-13TypoTravis Howell
2004-01-13Fix #775662, actor frame should always be reset to 0 for tentacle.Travis Howell
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
2004-01-11OoopsTravis Howell
2004-01-11This make HE games actor clipping code closer to disasm.Travis Howell
2004-01-10More conversion to debug channelsJames Brown
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08Need for loomcd too.Travis Howell
2004-01-08Workaround for bug #770049Max Horn
2004-01-07Actor flip should be reset, fixes some glitches in putt putt gamesTravis Howell
2004-01-07Add another check for ignoreTurns, ignoreTurns.Travis Howell
2004-01-06updated copyright noticeMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-05Add partial support for ignoreTurns, fixes some glitches in putt putt games.Travis Howell
2004-01-03Should be enabled for all GF_NEW_COSTUMES games.Travis Howell
2004-01-02Fix some masking issue in Putt Putt gamesTravis Howell
2003-12-28Putt Putt games use old calculationTravis Howell
2003-12-28Putt Putt games use old calculationTravis Howell
2003-12-15Ooops, wrong bug id.Travis Howell
2003-12-15Add commentTravis Howell
2003-12-15Stops zak losing his body.Travis Howell
2003-12-06potential fix for bug #830106 (ugly)Max Horn
2003-12-03Add fix for annoying costume warning in FT, part of patch #853099Travis Howell
2003-11-29new savegame version: store actor pan data; store Audio CD playback status (a...Max Horn
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-11-10cleanup / some warnings (I'd like to know if and where those opcodes are used)Max Horn
2003-11-07more spelling fixesJonathan Gray
2003-11-01possible fix for bug #833854 - I rechecked the assembly, there actually is a ...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-28this was actually the fix for bug #809547Max Horn
2003-09-27fix for bug #813136Max Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-14reverse my fix for the sarcophagus problem (I reopened that bug report, as th...Max Horn
2003-09-13disabled a stone old hack; Ender, maybe you remember some details about this ...Max Horn
2003-09-12fix/workaround for bug #770717 (ZAK: Zak walking on spot)Max Horn
2003-09-11changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ...Max Horn
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn
2003-09-11cleanupMax Horn
2003-09-11fix long standing bug in walkActorOld() (though I have no idea if it affects ...Max Horn
2003-09-11cleanupMax Horn
2003-09-11fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars)Max Horn
2003-09-11cleanupMax Horn
2003-09-09fix for bug #749970 (FT: Animation glitch at the fuel tower)Max Horn
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-09added some comments to a FIXMEMax Horn
2003-09-08fixed yet another bug in redraw logic (which was hidden so far and revealed b...Max Horn