Age | Commit message (Expand) | Author |
2004-01-14 | Slight change to match disasm. exactly. | Travis Howell |
2004-01-13 | Revert last change, misread code. | Travis Howell |
2004-01-13 | Typo | Travis Howell |
2004-01-13 | Fix #775662, actor frame should always be reset to 0 for tentacle. | Travis Howell |
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell |
2004-01-11 | Ooops | Travis Howell |
2004-01-11 | This make HE games actor clipping code closer to disasm. | Travis Howell |
2004-01-10 | More conversion to debug channels | James Brown |
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn |
2004-01-08 | Need for loomcd too. | Travis Howell |
2004-01-08 | Workaround for bug #770049 | Max Horn |
2004-01-07 | Actor flip should be reset, fixes some glitches in putt putt games | Travis Howell |
2004-01-07 | Add another check for ignoreTurns, ignoreTurns. | Travis Howell |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a b... | Max Horn |
2004-01-05 | Add partial support for ignoreTurns, fixes some glitches in putt putt games. | Travis Howell |
2004-01-03 | Should be enabled for all GF_NEW_COSTUMES games. | Travis Howell |
2004-01-02 | Fix some masking issue in Putt Putt games | Travis Howell |
2003-12-28 | Putt Putt games use old calculation | Travis Howell |
2003-12-28 | Putt Putt games use old calculation | Travis Howell |
2003-12-15 | Ooops, wrong bug id. | Travis Howell |
2003-12-15 | Add comment | Travis Howell |
2003-12-15 | Stops zak losing his body. | Travis Howell |
2003-12-06 | potential fix for bug #830106 (ugly) | Max Horn |
2003-12-03 | Add fix for annoying costume warning in FT, part of patch #853099 | Travis Howell |
2003-11-29 | new savegame version: store actor pan data; store Audio CD playback status (a... | Max Horn |
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski |
2003-11-10 | cleanup / some warnings (I'd like to know if and where those opcodes are used) | Max Horn |
2003-11-07 | more spelling fixes | Jonathan Gray |
2003-11-01 | possible fix for bug #833854 - I rechecked the assembly, there actually is a ... | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-28 | this was actually the fix for bug #809547 | Max Horn |
2003-09-27 | fix for bug #813136 | Max Horn |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-14 | reverse my fix for the sarcophagus problem (I reopened that bug report, as th... | Max Horn |
2003-09-13 | disabled a stone old hack; Ender, maybe you remember some details about this ... | Max Horn |
2003-09-12 | fix/workaround for bug #770717 (ZAK: Zak walking on spot) | Max Horn |
2003-09-11 | changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ... | Max Horn |
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | fix long standing bug in walkActorOld() (though I have no idea if it affects ... | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars) | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-09 | fix for bug #749970 (FT: Animation glitch at the fuel tower) | Max Horn |
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ... | Max Horn |
2003-09-09 | added some comments to a FIXME | Max Horn |
2003-09-08 | fixed yet another bug in redraw logic (which was hidden so far and revealed b... | Max Horn |