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path: root/scumm/actor.h
AgeCommit message (Expand)Author
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-11Use random talk animation in HE 80+ games for now.Travis Howell
2004-09-10Save game changes for HE80+ games.Travis Howell
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Add actor cliping override for HE games.Travis Howell
2004-09-03Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)Max Horn
2004-08-29Add a few akos codesTravis Howell
2004-07-28Add patch from madm00se for:Travis Howell
2004-07-15Actually use actor talkScript when required.Travis Howell
2004-06-29Rename varTravis Howell
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
2004-02-16Add akos drawing offsetsTravis Howell
2004-02-09added talkVolume, and changed talkPan call methodPaweł Kołodziejski
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
2004-01-06updated copyright noticeMax Horn
2004-01-05more cleanupMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-13disabled a stone old hack; Ender, maybe you remember some details about this ...Max Horn
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn
2003-09-11cleanupMax Horn
2003-09-11cleanupMax Horn
2003-09-09fix for bug #782086 (COMI: a long walk)Max Horn
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
2003-07-27init walkdata (fix for bug #770306); move Actor::Actor constructor from heade...Max Horn
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-06-14init actor things to make valgrind happyJonathan Gray
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-05-31renamed walk_script/talk_script -> walkScript/talkScriptMax Horn
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
2003-05-26SaveLoadEntry is a struct, not a class.Jamieson Christian
2003-05-26moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...Max Horn
2003-05-25some sane default values for speedx/speedy (shouldn't matter, though, as scri...Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-22freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...Max Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l...Max Horn
2003-05-18implemented proper 'invalid walkbox' handling in older games (in newer games,...Max Horn
2003-05-05renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how...Max Horn
2003-04-20Pedantic stats-boosting typo fix :)James Brown
2003-03-08new constant MF_FROZEN; fixed actor unfreeze codeMax Horn
2003-03-07fixed some more valgrind warningsMax Horn
2003-03-07properly init Actor objects instead of one big evil hackish memset...Max Horn