Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown | |
svn-id: r6547 | |||
2003-01-26 | LCA03 sync: Modified version of the untrap patch, debugger | James Brown | |
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545 | |||
2003-01-06 | some chore/limb related code | Max Horn | |
svn-id: r6348 | |||
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵ | Max Horn | |
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 | |||
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn | |
svn-id: r6069 | |||
2002-12-15 | disable actor dir intepolation for V7 games - it interfers with walk ↵ | Max Horn | |
scripts; ensure the 'frame' variable is set; cleanup svn-id: r5982 | |||
2002-12-08 | Patch #650085: Make saveload system extensible | Max Horn | |
svn-id: r5885 | |||
2002-11-10 | increasing actor palette to 256 | Paweł Kołodziejski | |
svn-id: r5505 | |||
2002-10-23 | Actor::frame is never set, this should be researched | Max Horn | |
svn-id: r5269 | |||
2002-10-22 | added FIXME | Max Horn | |
svn-id: r5235 | |||
2002-09-19 | based on my findings for guifont, I changed string.cpp to read the char ↵ | Max Horn | |
width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes' svn-id: r4978 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |