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2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
svn-id: r6547
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545
2003-01-06some chore/limb related codeMax Horn
svn-id: r6348
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵Max Horn
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-15disable actor dir intepolation for V7 games - it interfers with walk ↵Max Horn
scripts; ensure the 'frame' variable is set; cleanup svn-id: r5982
2002-12-08Patch #650085: Make saveload system extensibleMax Horn
svn-id: r5885
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505
2002-10-23Actor::frame is never set, this should be researchedMax Horn
svn-id: r5269
2002-10-22added FIXMEMax Horn
svn-id: r5235
2002-09-19based on my findings for guifont, I changed string.cpp to read the char ↵Max Horn
width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes' svn-id: r4978
2002-08-21Initial revisionMax Horn
svn-id: r4785