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2005-10-29Read from XMAP resource directly, instead of reading into memory.Travis Howell
svn-id: r19357
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-09-03YALE (yet another line ending). Chris, it is good to do CVS diff beforeEugene Sandulenko
each commit as I do. This easily lets avoid such mistakes and reminds you about your changes, debug leftovers et al. svn-id: r18762
2005-09-03Change PalmOS identChris Apers
svn-id: r18750
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-05-15Renamed costume scale tables; merged the old costume renderer's scale table ↵Max Horn
with the small scale AKOS scale table (they were identical) svn-id: r18103
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause ↵Max Horn
regressions with HE games (or fix something, who knows?) svn-id: r17279
2005-03-27More costume code restructuringMax Horn
svn-id: r17258
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating ↵Max Horn
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-25Turn the v1 member in the costume renderers into a function local object ↵Max Horn
(used to be a member var) svn-id: r15887
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵Max Horn
properly distinguish pitch and width of the target surface svn-id: r15480
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵Max Horn
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15250
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-04Add actor cliping override for HE games.Travis Howell
svn-id: r14879
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-11Add part of suggested cleanup to remove extra variable.Travis Howell
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521
2004-06-29Rename varTravis Howell
svn-id: r14121
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
svn-id: r14115
2004-04-04Fix signedness issue (lead to incorred address computations on 64 bit machines)Max Horn
svn-id: r13465
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-08-01#include cleanup (explicityl specify the location for headers from common/, ↵Max Horn
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
svn-id: r8773
2003-06-05converted from struc to class and added a function to update _numStrips, ↵Bertrand Augereau
needed since we don't reinstantiate BCR all the time anymore svn-id: r8308
2003-05-29cleanupMax Horn
svn-id: r8109
2003-05-29more costuem code mergingMax Horn
svn-id: r8088
2003-05-29more costume/akos changesMax Horn
svn-id: r8074
2003-05-29they are getting more and more similar :-)Max Horn
svn-id: r8073
2003-05-28some more akos/old costume code unification, and cleanupMax Horn
svn-id: r8060
2003-04-23fixed actor positions in Indy3EGAMax Horn
svn-id: r7086
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-01-07more akos/costume mergingMax Horn
svn-id: r6352