Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-29 | Read from XMAP resource directly, instead of reading into memory. | Travis Howell | |
svn-id: r19357 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-09-03 | YALE (yet another line ending). Chris, it is good to do CVS diff before | Eugene Sandulenko | |
each commit as I do. This easily lets avoid such mistakes and reminds you about your changes, debug leftovers et al. svn-id: r18762 | |||
2005-09-03 | Change PalmOS ident | Chris Apers | |
svn-id: r18750 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-05-15 | Renamed costume scale tables; merged the old costume renderer's scale table ↵ | Max Horn | |
with the small scale AKOS scale table (they were identical) svn-id: r18103 | |||
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause ↵ | Max Horn | |
regressions with HE games (or fix something, who knows?) svn-id: r17279 | |||
2005-03-27 | More costume code restructuring | Max Horn | |
svn-id: r17258 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-11-25 | Turn the v1 member in the costume renderers into a function local object ↵ | Max Horn | |
(used to be a member var) svn-id: r15887 | |||
2004-10-12 | Rename vars | Travis Howell | |
Add some missng code for HE games. svn-id: r15528 | |||
2004-10-12 | Rename var | Travis Howell | |
Update HE issues svn-id: r15525 | |||
2004-10-09 | Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵ | Max Horn | |
properly distinguish pitch and width of the target surface svn-id: r15480 | |||
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell | |
svn-id: r15405 | |||
2004-09-30 | constness | Gregory Montoir | |
svn-id: r15364 | |||
2004-09-24 | Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵ | Max Horn | |
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn | |
svn-id: r15250 | |||
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir | |
svn-id: r14965 | |||
2004-09-04 | Add actor cliping override for HE games. | Travis Howell | |
svn-id: r14879 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-11 | Add part of suggested cleanup to remove extra variable. | Travis Howell | |
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-06-29 | Rename var | Travis Howell | |
svn-id: r14121 | |||
2004-06-29 | Fix actorOps case 218/9 in HE games | Travis Howell | |
svn-id: r14115 | |||
2004-04-04 | Fix signedness issue (lead to incorred address computations on 64 bit machines) | Max Horn | |
svn-id: r13465 | |||
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell | |
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-08-01 | #include cleanup (explicityl specify the location for headers from common/, ↵ | Max Horn | |
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359 | |||
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵ | Max Horn | |
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852 | |||
2003-07-05 | Attempt some more V1 costume work. Not that it helps yet. | James Brown | |
svn-id: r8773 | |||
2003-06-05 | converted from struc to class and added a function to update _numStrips, ↵ | Bertrand Augereau | |
needed since we don't reinstantiate BCR all the time anymore svn-id: r8308 | |||
2003-05-29 | cleanup | Max Horn | |
svn-id: r8109 | |||
2003-05-29 | more costuem code merging | Max Horn | |
svn-id: r8088 | |||
2003-05-29 | more costume/akos changes | Max Horn | |
svn-id: r8074 | |||
2003-05-29 | they are getting more and more similar :-) | Max Horn | |
svn-id: r8073 | |||
2003-05-28 | some more akos/old costume code unification, and cleanup | Max Horn | |
svn-id: r8060 | |||
2003-04-23 | fixed actor positions in Indy3EGA | Max Horn | |
svn-id: r7086 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-01-07 | more akos/costume merging | Max Horn | |
svn-id: r6352 |