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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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bomp.cpp
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Author
2004-11-27
Fix for bug #1067982 (DIG: Parallax scrolling in library semi-broken)
Max Horn
2004-10-22
Whitespace
Torbjörn Andersson
2004-10-07
Simplify calling drawBomp a littl
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-06-27
That check should of been for HE 7.0 games.
Travis Howell
2004-06-27
Another palette change needed for HE 7.0 games.
Travis Howell
2004-04-04
let compiler optimize code better <g>
Max Horn
2004-01-31
cleanup (len == size)
Max Horn
2004-01-08
cleanup (make some more use of class Common::Rect)
Max Horn
2004-01-06
updated copyright notice
Max Horn
2003-11-16
changed some shift operators to *, /
Paweł Kołodziejski
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-08-18
some changes for smush codec 1 and 3, handled by bomp decompression
Paweł Kołodziejski
2003-06-19
the _bompBitsTable really tells the number of 1 bits in a given byte
Max Horn
2003-06-19
made scale table const again; some cleanup in setupBompScale
Max Horn
2003-06-19
use default scale table for bomb codec
Paweł Kołodziejski
2003-06-07
follow our coding conventions
Max Horn
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
2003-06-01
cleanup / added comments / code unification
Max Horn
2003-06-01
cleanup
Max Horn
2003-05-31
make some stuff private
Max Horn
2003-05-30
made decompressBomp use bompDecodeLine
Max Horn
2003-05-30
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
Max Horn