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AgeCommit message (Expand)Author
2004-11-27md5 updateGregory Montoir
2004-11-27Fix for bug #1067982 (DIG: Parallax scrolling in library semi-broken)Max Horn
2004-11-27fixed potiential problem in scumm save/load codeGregory Montoir
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ...Max Horn
2004-11-27cleanupMax Horn
2004-11-27Use modern form of setupPremixMax Horn
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some...Max Horn
2004-11-27To really, truly fix the multi-midi race condition, the adlib driver is now a...Jerome Fisher
2004-11-27- driver being NULL there is perfectly fine, Fingolfin :)Jerome Fisher
2004-11-27Make Array stuff part of the V6 engine class (note: it's a bit confusing to h...Max Horn
2004-11-27Reduce code duplicationMax Horn
2004-11-27Fixing some evil behaviourMax Horn
2004-11-27No longer stubsTravis Howell
2004-11-27Revert opcode EF merge, HE72 uses different array structure.Travis Howell
2004-11-27Don't use directory param of File::open unless you have toMax Horn
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-11-26paranoiaMax Horn
2004-11-26The Adlib MidiDriver is now initialised immediately when it is determined tha...Jerome Fisher
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup...Gregory Montoir
2004-11-25Turn the v1 member in the costume renderers into a function local object (use...Max Horn
2004-11-25Initialize variable to avoid warning and possibly undefined behaviour.Torbjörn Andersson
2004-11-24(Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of performan...Max Horn
2004-11-24Some code transformations (no functional change)Max Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23renamed some HE opcodesGregory Montoir
2004-11-23Moved bootscript loading into go(), where it belongsMax Horn
2004-11-23Revert small part of recent WizImage changes, caused regressions.Travis Howell
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....Max Horn
2004-11-22HE wiz update, o90_unknown29 fully implemented.Gregory Montoir
2004-11-21as the comment suggested, I rearranged the 3DO strip decoding function. Pleas...Gregory Montoir
2004-11-21HE wiz stuff updateGregory Montoir
2004-11-21o90_unknown24 implementationGregory Montoir
2004-11-21Applied one of my suggested fixes for bug #1060568. Let's see if it causesTorbjörn Andersson
2004-11-21Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack en...Max Horn
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko
2004-11-13minor Wiz stuff updateGregory Montoir
2004-11-10This is really an IMA codec...Max Horn
2004-11-09CleanupChris Apers
2004-11-09CleanupChris Apers
2004-11-09CleanupChris Apers
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
2004-11-05TypoTravis Howell
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
2004-10-24Fun shops start.Travis Howell
2004-10-24Revert, in order to be backwards compatbile with saved games.Travis Howell
2004-10-24Add correct actor number values for a few HE games.Travis Howell