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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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boxes.cpp
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Author
2004-04-11
Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place)
Max Horn
2004-01-06
updated copyright notice
Max Horn
2003-12-30
cleanup
Max Horn
2003-12-25
Fix for bug #809942 (COMI: Guybrush disappears before Hotel on Blood)
Max Horn
2003-11-28
cleanup
Max Horn
2003-11-07
fix invalid typo fixes ;-) (BTW did anybody get comit mails for khalek's chan...
Max Horn
2003-11-07
more spelling fixes
Jonathan Gray
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-11
yet another tiny cleanup.... yeah yeah, I know I am annoying
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-09
replaced all use of scale items with scale slots. This allowed me to get rid ...
Max Horn
2003-09-09
added convertScaleTableToScaleSlot method, preparing to replace scale items w...
Max Horn
2003-08-13
Give pass its own id
Travis Howell
2003-08-11
Fix regression
Travis Howell
2003-08-06
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
Max Horn
2003-08-06
Add GF_INDY3 feature flag for indy3 games to reduce checks
Travis Howell
2003-07-22
Changed "SCALLING" to "SCALING".
Torbjörn Andersson
2003-07-22
fix for bug #775420; also properly implemented the 'box matrix truncated' wor...
Max Horn
2003-07-21
fixing bug #774783 for the VGA version, too - and I bet the FmTowns version w...
Max Horn
2003-07-21
really fix #774783 in IndyEGA (while the value '1' is not strictly correct, a...
Max Horn
2003-07-21
Fix for bug #770690 and bug #774783
Max Horn
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
2003-07-15
fix for bug #771803
Max Horn
2003-07-13
workaround for bug #770351
Max Horn
2003-07-12
undoing my last box change - with the last change in actor.cpp, this should m...
Max Horn
2003-07-12
fix box coordinates for v1/v2 games (boxes are now contiguous)
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-06-30
this FIXME is obsoleted by my recent fix for getMaskFromBox
Max Horn
2003-06-30
fix for #740244 and #755863. This appears to have been a long standing bug in...
Max Horn
2003-06-12
The compressed box matrix would sometimes refer to the box after the last
Torbjörn Andersson
2003-06-11
fixed createBoxMatrix for small header games (bug #752844)
Max Horn
2003-06-08
reimplemented createBoxMatrix; this is much cleaner and easier to understand ...
Max Horn
2003-06-08
cleanup
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-05-31
some box debugging code
Max Horn
2003-05-26
moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...
Max Horn
2003-05-20
added enum's for the known actor/object claasses; extended putClass/getClass ...
Max Horn
2003-05-20
proper fix for getPathToDestBox
Max Horn
2003-05-19
cleanup
Max Horn
2003-05-19
fix assert for mi_demo2
Max Horn
2003-05-19
enable box'ed walking in V2 games
Max Horn
2003-05-19
V2 walkbox matrix fixes
Max Horn
2003-05-18
implemented proper 'invalid walkbox' handling in older games (in newer games,...
Max Horn
2003-05-17
I thought it would be clear from the comments that this was needed for the at...
Jonathan Gray
2003-05-17
no no, bad hack be gone :-)
Max Horn
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