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path: root/scumm/camera.cpp
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2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-07-07only move charset mask upon scrolling if tex is displayed in the game ↵Max Horn
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847
2003-07-01only adjust gdi._mask if _charset->_hasMask is set to trueMax Horn
svn-id: r8689
2003-07-01fix for when we scroll while text is being displayed (text used to leave ↵Max Horn
traces behind in that case) svn-id: r8688
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
svn-id: r8468
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); ↵Max Horn
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241
2003-05-30cleanup; removed last horizontal bound check from updateDirtyRect -> now all ↵Max Horn
the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases) svn-id: r8129
2003-05-29more camera splitingMax Horn
svn-id: r8121
2003-05-29moved camera stuff to own fileMax Horn
svn-id: r8099