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path: root/scumm/charset.cpp
AgeCommit message (Expand)Author
2003-05-15Make use of ScummVM::RectMax Horn
2003-05-14new V2 font (taken from german zak.exe)Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-09super hackish mouse click support for Zak (doesn't do anything useful in MM y...Max Horn
2003-05-08added a v2 charset rendered (with a hardcoded font take from german zak); ena...Max Horn
2003-05-01Fixed bug #730030: INDY3: Crash when loading new savegamesMax Horn
2003-04-30patch #730034 from erik, EGA LOOM: Small text shadow updateJonathan Gray
2003-04-29removed obsolete FIXMEsMax Horn
2003-04-28Patch #728754: EGA LOOM: Text maskingMax Horn
2003-04-28typo/cleanupMax Horn
2003-04-27drop shadow cleanupMax Horn
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 variables...Paweł Kołodziejski
2003-04-07zak256 invertory bug is not repeatable, changed order font selection, added h...Paweł Kołodziejski
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-04added some asserts; added a hack that helps the COMI demoMax Horn
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
2002-12-31there are 5 fonts in CMIPaweł Kołodziejski
2002-12-31added masking to nut charset rendererMax Horn
2002-12-30removed more dead weightMax Horn
2002-12-27removing some annoying warningsMax Horn
2002-12-27Move some things around, to get rid of all these resource/ sprintf's for CMIJames Brown
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...Max Horn
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
2002-12-25seperated classic & old256 rendered (now subclasses of CharsetRenderer)Max Horn
2002-12-25more cleanupMax Horn
2002-12-25cleanupMax Horn
2002-12-25moved CharsetRendere into its own header/source file; changed Scumm::_charset...Max Horn