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2004-04-25Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled)Max Horn
svn-id: r13621
2004-04-08Record on which virtual screen we last drew masked textMax Horn
svn-id: r13507
2004-04-08Semi-experimental change: revised _hasMask handling -> simpler code (after ↵Max Horn
removing those FIXME's that is :-), which should still produce identical results (let's wait for the regressions rolling in :-) svn-id: r13498
2004-04-06cleanupMax Horn
svn-id: r13490
2004-04-04Fix for last part of bug #766749 (COMI: Text should not always have a ↵Max Horn
shadow): do not draw shadow for charset 3 svn-id: r13460
2004-04-03Fix for bugs #915586, #905856, part of bug #766749 (COMI: Bug with text ↵Max Horn
being printed on the edge of the screen) svn-id: r13452
2004-02-22whitespacesMax Horn
svn-id: r12998
2004-01-15do a better job at charset clipping; some reengineering. However, to ↵Max Horn
properly fix text drawing in COMI, we need to do some major changes svn-id: r12417
2004-01-08cleanupMax Horn
svn-id: r12259
2004-01-08more cleanupMax Horn
svn-id: r12234
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-08Fix for bug #803381 (COMI: Text cut off)Max Horn
svn-id: r12231
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06get rid of VirtScreen::scrollableMax Horn
svn-id: r12173
2004-01-06renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵Max Horn
comments to VirtScreen; cleanup svn-id: r12168
2004-01-04turns out we always had VirtScreen::backBuf but didn't use it... change that ↵Max Horn
(helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp svn-id: r12133
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where ↵Max Horn
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵Max Horn
does); used virtual screen id constants in more places svn-id: r12122
2003-12-27cleanupMax Horn
svn-id: r11961
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-11-18Alter old demo checkTravis Howell
Stop crash on exit with comi demo svn-id: r11341
2003-11-18Missed one checkTravis Howell
svn-id: r11338
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
svn-id: r10703
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282
2003-09-14use old method to decide on text colouring for loom towns, I think the pink ↵Jonathan Gray
distaff when returning to the first room may be the last bug left now svn-id: r10247
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵Max Horn
(COMI: Lockup/crash on Skull Island) svn-id: r10144
2003-09-01Fix from Hibernatus, indy3 has black shadowsTravis Howell
svn-id: r9958
2003-08-18Updated globals access for PalmOSChris Apers
svn-id: r9759
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
svn-id: r9554
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; ↵Max Horn
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083
2003-07-19More fix from HibernatusTravis Howell
svn-id: r9069
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-16some commentsMax Horn
svn-id: r9052
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-06-26correct shadow color in Zak256Max Horn
svn-id: r8659
2003-06-26implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). ↵Max Horn
(Partial) fix for bug #750779 (the shadow color is still wrong) svn-id: r8654
2003-06-19re-applying my changes (chrilith undid them by accident)Max Horn
svn-id: r8552
2003-06-19PalmOS changesChris Apers
svn-id: r8550
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
svn-id: r8549
2003-06-19added italian & english V2 fontMax Horn
svn-id: r8548
2003-06-15Made CharsetRendererNut::printChar() take the shadow into considerationTorbjörn Andersson
when calculating the dimensions of a printed message and when deciding which parts of the screen to dirty. I imagine this will fix most of the minor text-drawing glitches that have been plaguing CoMI. Unfortunately, it fixes none of the major ones. svn-id: r8511
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402
2003-06-08never call exit(), always go thrugh OSystem::quit()Max Horn
svn-id: r8397
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377