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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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charset.cpp
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Author
2003-05-01
Fixed bug #730030: INDY3: Crash when loading new savegames
Max Horn
2003-04-30
patch #730034 from erik, EGA LOOM: Small text shadow update
Jonathan Gray
2003-04-29
removed obsolete FIXMEs
Max Horn
2003-04-28
Patch #728754: EGA LOOM: Text masking
Max Horn
2003-04-28
typo/cleanup
Max Horn
2003-04-27
drop shadow cleanup
Max Horn
2003-04-27
Patch #728483: EGA LOOM: More text-drawing hackery
Max Horn
2003-04-07
added charset support for all V3 games, and fix for cleaning all 16 variables...
Paweł Kołodziejski
2003-04-07
zak256 invertory bug is not repeatable, changed order font selection, added h...
Paweł Kołodziejski
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2003-03-04
added some asserts; added a hack that helps the COMI demo
Max Horn
2003-01-15
made NUT font rendered honor _ignoreCharsetMask
Max Horn
2002-12-31
there are 5 fonts in CMI
Paweł Kołodziejski
2002-12-31
added masking to nut charset renderer
Max Horn
2002-12-30
removed more dead weight
Max Horn
2002-12-27
removing some annoying warnings
Max Horn
2002-12-27
Move some things around, to get rid of all these resource/ sprintf's for CMI
James Brown
2002-12-26
reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...
Max Horn
2002-12-26
fixed save/load; more restructuring of the charset rendering code
Max Horn
2002-12-25
seperated classic & old256 rendered (now subclasses of CharsetRenderer)
Max Horn
2002-12-25
more cleanup
Max Horn
2002-12-25
cleanup
Max Horn
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn