Age | Commit message (Expand) | Author |
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell |
2003-11-18 | Alter old demo check | Travis Howell |
2003-11-18 | Missed one check | Travis Howell |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-10-17 | moved platform/language constants to common/util.* | Max Horn |
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t... | Max Horn |
2003-09-14 | use old method to decide on text colouring for loom towns, I think the pink d... | Jonathan Gray |
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COM... | Max Horn |
2003-09-01 | Fix from Hibernatus, indy3 has black shadows | Travis Howell |
2003-08-18 | Updated globals access for PalmOS | Chris Apers |
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn |
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; rearrang... | Max Horn |
2003-07-19 | More fix from Hibernatus | Travis Howell |
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell |
2003-07-16 | some comments | Max Horn |
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn |
2003-06-26 | correct shadow color in Zak256 | Max Horn |
2003-06-26 | implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). (Parti... | Max Horn |
2003-06-19 | re-applying my changes (chrilith undid them by accident) | Max Horn |
2003-06-19 | PalmOS changes | Chris Apers |
2003-06-19 | added spanish font & prepositions; removed some trailing spaces | Max Horn |
2003-06-19 | added italian & english V2 font | Max Horn |
2003-06-15 | Made CharsetRendererNut::printChar() take the shadow into consideration | Torbjörn Andersson |
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm speci... | Max Horn |
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson |
2003-06-08 | never call exit(), always go thrugh OSystem::quit() | Max Horn |
2003-06-07 | follow our coding conventions | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-04 | some cleanup & refactoring (CJK fonts have proper shadows now, for example); ... | Max Horn |
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s... | Max Horn |
2003-06-04 | Save a bit of space for PalmOS | Chris Apers |
2003-06-02 | cleanup | Max Horn |
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); merg... | Max Horn |
2003-06-01 | This didn't look logical, and could (in theory) lead to mask being drawn but ... | Max Horn |
2003-05-25 | hook language command switch to V2 font / prepositions | Max Horn |
2003-05-25 | fixed V2 font decoder; added french V2 font | Max Horn |
2003-05-25 | cleanup | Max Horn |
2003-05-21 | constness fixes | Max Horn |
2003-05-20 | init charset data | Max Horn |
2003-05-20 | fixed charset id check | Max Horn |
2003-05-15 | Make use of ScummVM::Rect | Max Horn |
2003-05-14 | new V2 font (taken from german zak.exe) | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-09 | super hackish mouse click support for Zak (doesn't do anything useful in MM y... | Max Horn |
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ena... | Max Horn |
2003-05-01 | Fixed bug #730030: INDY3: Crash when loading new savegames | Max Horn |
2003-04-30 | patch #730034 from erik, EGA LOOM: Small text shadow update | Jonathan Gray |