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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
Age
Commit message (
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Author
2003-10-13
This should only apply to 32 color Amiga versions.
Travis Howell
2003-10-13
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
Max Horn
2003-10-13
Whitespace change
Torbjörn Andersson
2003-10-12
code simplification
Max Horn
2003-10-12
Missed two spots
Travis Howell
2003-10-10
fix by hibernatus
Max Horn
2003-10-09
Moved PalmOS initializations out of namespaces.
Chris Apers
2003-10-09
I had this wrong way around.
Travis Howell
2003-10-06
Fix text when room scrolls in game versions < 3.
Travis Howell
2003-10-05
Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to he...
Travis Howell
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-27
some minor cleanup
Max Horn
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-06
Remove color table for C64 maniac/zak since it isn't needed.
Travis Howell
2003-09-05
some paranoid cleanup
Max Horn
2003-09-05
removed duplicate check
Max Horn
2003-09-01
Add work around for color cycling been used in monkeyvga when it shouldn't.
Travis Howell
2003-08-29
fix dottdemo by checking that room exists before trying to set a custom curso...
Jonathan Gray
2003-08-29
Change zak room color remapping, so it work correctly after load/save in room...
Travis Howell
2003-08-29
Fix for bug [770687] MI1: palette effect missing
Jamieson Christian
2003-08-28
double cursor animation speed (see bug #757191)
Max Horn
2003-08-28
Update warnings in mingw makefile.
Travis Howell
2003-08-27
Add change ot fix pallete issue in 256 color small_header games
Travis Howell
2003-08-27
Fix room palette issues in small_header games.
Travis Howell
2003-08-26
Fix room colors in v1 zak
Travis Howell
2003-08-25
v1 masking fixes
Max Horn
2003-08-25
implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
Max Horn
2003-08-25
enable V1/C64 masking
Max Horn
2003-08-24
commented my hack
Max Horn
2003-08-24
fix for bug #786994 (DOTT: no custom cursor)
Max Horn
2003-08-21
patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b...
Jonathan Gray
2003-08-20
Leave masking disable for now, until it works well.
Travis Howell
2003-08-19
small changes to v1 mask
Paweł Kołodziejski
2003-08-19
Revert color change for v1 maniac, which actually used in pool room.
Travis Howell
2003-08-19
Fix cursor cycle color for v1 games
Travis Howell
2003-08-19
Cleanup v1/v2 color settings for sentance/inventory/verb area.
Travis Howell
2003-08-18
ops
Paweł Kołodziejski
2003-08-18
fixed debug mode for mask maps
Paweł Kołodziejski
2003-08-18
fixed mask conversion for v1 games, still need properly handled
Paweł Kołodziejski
2003-08-18
Updated globals access for PalmOS
Chris Apers
2003-08-13
Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...
Bertrand Augereau
2003-08-13
Give pass its own id
Travis Howell
2003-08-08
remove GF_LOOM
Jonathan Gray
2003-08-06
Add GF_LOOM feature flag for loom games to reduce checks.
Travis Howell
2003-07-31
back disable warnings into stdafx.h, vc6 is lack of warnings support
Paweł Kołodziejski
2003-07-31
Disabled unknown pragma warning in MSVC-6.
Jamieson Christian
2003-07-30
the VC warning for unknown pragmas is now gloabally disabled, no need to work...
Max Horn
2003-07-20
typo
Max Horn
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