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2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
svn-id: r8345
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
svn-id: r8329
2003-06-05there are a few places in maniac and zakdemo where we *do* have to store the ↵Max Horn
run & color <grmbl> svn-id: r8306
2003-06-04cache room strip offsets (this should help performance on PalmOS)Max Horn
svn-id: r8300
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); ↵Max Horn
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241
2003-06-01clearUpperMask -> clearCharsetMaskMax Horn
svn-id: r8206
2003-05-30some cheap doxygen docs; cleanupMax Horn
svn-id: r8154
2003-05-30cleanupMax Horn
svn-id: r8145
2003-05-29moved camera stuff to own fileMax Horn
svn-id: r8099
2003-05-29removed obsoleteMax Horn
svn-id: r8098
2003-05-29removed obsoleteMax Horn
svn-id: r8095
2003-05-28const as const can!Max Horn
svn-id: r8058
2003-05-26more const qualifiersMax Horn
svn-id: r8002
2003-05-15Make use of ScummVM::RectMax Horn
svn-id: r7546
2003-05-15ScummPoint -> ScummVM::PointMax Horn
svn-id: r7543
2003-05-15cleanupMax Horn
svn-id: r7538
2003-05-11cleanupMax Horn
svn-id: r7428
2003-05-10added a 'width' parameter to drawBitmap (contrary to 'numstrips', it ↵Max Horn
specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height' svn-id: r7412
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
svn-id: r7209
2003-04-09a little improved ega supportPaweł Kołodziejski
svn-id: r6946
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2002-12-31more cleanupMax Horn
svn-id: r6292
2002-12-31getting rid of _currentXMax Horn
svn-id: r6290
2002-12-26Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few ↵James Brown
spare just in case). svn-id: r6174
2002-12-26640*480 = 307200 > 65536: uin16 not sufficient to store the VirtScreen sizeMax Horn
svn-id: r6156
2002-12-25added (broken) cursor support for V8; enabled bomp drawingMax Horn
svn-id: r6113
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵Max Horn
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037
2002-12-16remove unused VideoMode structJonathan Gray
svn-id: r5992
2002-12-16forgot to remove _numLinesToProcessMax Horn
svn-id: r5987
2002-12-16cleanupMax Horn
svn-id: r5986
2002-12-15cleanup; reordering stuff in gfx.cpp, trying to group code into logical ↵Max Horn
groups (cursor, bomp, camera, palette, fades) svn-id: r5985
2002-12-04more cleanup; fixes out of bound access to _charsetData (but I am not sure ↵Max Horn
if that will be visible anywhere svn-id: r5833
2002-12-04lots of cleanup to the graphics code; removed various global states (makes ↵Max Horn
it easier to understand the code) svn-id: r5831
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
added comments to saveload svn-id: r5448
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
svn-id: r5442
2002-10-24changed number strips to dynamic and increased arrays tdirty and bdirty to 80Paweł Kołodziejski
svn-id: r5296
2002-10-20cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was ↵Max Horn
another :-) svn-id: r5191
2002-09-29Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)James Brown
svn-id: r5036
2002-09-19renamed unk3/unk4 to scaleX/scaleYMax Horn
svn-id: r4970
2002-08-31and more fixesPaweł Kołodziejski
svn-id: r4889
2002-08-21Initial revisionMax Horn
svn-id: r4785