Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20511 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-10 | Cleanup; moving things around a bit | Max Horn | |
svn-id: r19961 | |||
2006-01-01 | Add additional drawStrip case for HE games. | Travis Howell | |
Fixes glitches over key in Darkroom of freddi3. svn-id: r19873 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-09-19 | Switch back to using _paletteMod for the palette adjustment in 32 color ↵ | Travis Howell | |
Amiga games, since overflow is required for the correct palette (ie 256 should overflow to 0). Fixes the palette regression, bug #1294513 svn-id: r18845 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-05-21 | Initial support for TMSK masking in HE72+ games. | Travis Howell | |
svn-id: r18201 | |||
2005-05-18 | Patch from Quietust for MM NES: | Eugene Sandulenko | |
o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177 | |||
2005-05-11 | Made Gdi::_transparentColor protected | Max Horn | |
svn-id: r18049 | |||
2005-04-28 | Moved blast text/object code to ScummEngine_v6 | Max Horn | |
svn-id: r17856 | |||
2005-04-02 | Cleanup | Travis Howell | |
svn-id: r17333 | |||
2005-03-28 | Moved ObjectClass to object.h | Max Horn | |
svn-id: r17280 | |||
2005-03-28 | Moved NES stuff in class Gdi into a struct _NES | Max Horn | |
svn-id: r17278 | |||
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from ↵ | Max Horn | |
class Gdi; moved dither code to ScummEngine svn-id: r17277 | |||
2005-03-26 | Rename WizParameters field. | Travis Howell | |
Correct start strip in drawBMAPBg() svn-id: r17236 | |||
2005-03-26 | Fixes for MM NES costume mask from Quietust. | Eugene Sandulenko | |
svn-id: r17235 | |||
2005-03-25 | Some more cleanup | Max Horn | |
svn-id: r17227 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that ↵ | Max Horn | |
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-22 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o objects now update tile colors and mask data o mask data is drawn from the correct offset o verbs are drawn in the correct color svn-id: r17199 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko | |
svn-id: r17162 | |||
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko | |
svn-id: r17133 | |||
2005-03-06 | Add extra safety checks from original games, to copyVirtScreenBuffers() | Travis Howell | |
svn-id: r16993 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-11 | On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for | Torbjörn Andersson | |
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir | |
Next step : move all the wiz related stuff to a specific class/struct. svn-id: r15860 | |||
2004-11-21 | HE wiz stuff update | Gregory Montoir | |
svn-id: r15857 | |||
2004-11-13 | minor Wiz stuff update | Gregory Montoir | |
svn-id: r15798 | |||
2004-10-07 | Simplify calling drawBomp a littl | Max Horn | |
svn-id: r15448 | |||
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell | |
svn-id: r15419 | |||
2004-10-04 | Remove Gdi::fillRect, use the existing fill() method instead | Max Horn | |
svn-id: r15412 | |||
2004-10-04 | Implement case 150 for drawBMAPBg | Eugene Sandulenko | |
svn-id: r15408 | |||
2004-10-01 | Smooth scrolling seems to work very well, so I am promoting it now from ↵ | Max Horn | |
hack-status to a fully official feature ;-) svn-id: r15371 | |||
2004-09-30 | rewrote drawStripHE ; although it's less efficient than the previous ↵ | Gregory Montoir | |
version, it should fix all the invalid mem read accesses reported by valgrind svn-id: r15363 | |||
2004-09-28 | NEWS/TODO update; update smooth scrolling comment | Max Horn | |
svn-id: r15324 | |||
2004-09-27 | Revert by bad change and just adjust for BMAP images. | Travis Howell | |
svn-id: r15304 | |||
2004-09-26 | Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated. | Travis Howell | |
svn-id: r15288 | |||
2004-09-25 | Turning off V7_SMOOTH_SCROLLING_HACK for now again | Max Horn | |
svn-id: r15270 | |||
2004-09-25 | Cleanup to reduce code duplication | Travis Howell | |
svn-id: r15267 | |||
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell | |
svn-id: r15266 | |||
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell | |
svn-id: r15264 | |||
2004-09-24 | Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ↵ | Max Horn | |
to it and can reported all those remaining bugs to me ;-) svn-id: r15261 | |||
2004-09-24 | Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15260 |