aboutsummaryrefslogtreecommitdiff
path: root/scumm/gfx.h
AgeCommit message (Expand)Author
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-02CleanupTravis Howell
2005-03-28Moved ObjectClass to object.hMax Horn
2005-03-28Moved NES stuff in class Gdi into a struct _NESMax Horn
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from cl...Max Horn
2005-03-26Rename WizParameters field.Travis Howell
2005-03-26Fixes for MM NES costume mask from Quietust.Eugene Sandulenko
2005-03-25Some more cleanupMax Horn
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that cl...Max Horn
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
2005-03-22Patch from Quietust for MM NESEugene Sandulenko
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
2005-03-06Add extra safety checks from original games, to copyVirtScreenBuffers()Travis Howell
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
2005-01-01Updated copyrightMax Horn
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-22HE wiz update, o90_unknown29 fully implemented.Gregory Montoir
2004-11-21HE wiz stuff updateGregory Montoir
2004-11-13minor Wiz stuff updateGregory Montoir
2004-10-07Simplify calling drawBomp a littlMax Horn
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
2004-10-04Remove Gdi::fillRect, use the existing fill() method insteadMax Horn
2004-10-04Implement case 150 for drawBMAPBgEugene Sandulenko
2004-10-01Smooth scrolling seems to work very well, so I am promoting it now from hack-...Max Horn
2004-09-30rewrote drawStripHE ; although it's less efficient than the previous version,...Gregory Montoir
2004-09-28NEWS/TODO update; update smooth scrolling commentMax Horn
2004-09-27Revert by bad change and just adjust for BMAP images.Travis Howell
2004-09-26Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.Travis Howell
2004-09-25Turning off V7_SMOOTH_SCROLLING_HACK for now againMax Horn
2004-09-25Cleanup to reduce code duplicationTravis Howell
2004-09-25Cleanup to reduce code duplication.Travis Howell
2004-09-25Cleanup to reduce code duplication.Travis Howell
2004-09-24Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ...Max Horn
2004-09-24Fix OOB access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-24Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-24Get rid of unused dbClear flagMax Horn
2004-09-24Added some const qualifiersMax Horn
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
2004-09-22Made dstPitch an explicit parameter, instead of (ab)using _screenWidth (impor...Max Horn
2004-09-20cleanup / code re-useGregory Montoir
2004-09-19Moved some code from Gdi::drawBitmap into a new method Gdi::getZPlanes; cleanupMax Horn
2004-09-19Cleanup, added some HE related TODO/FIXME comments (for consideration by the ...Max Horn
2004-09-18GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified and...Max Horn
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-05Added BMAP support in objects.Eugene Sandulenko