Age | Commit message (Expand) | Author |
2006-01-18 | Update copyright notice | Eugene Sandulenko |
2006-01-10 | Cleanup; moving things around a bit | Max Horn |
2006-01-01 | Add additional drawStrip case for HE games. | Travis Howell |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-09-19 | Switch back to using _paletteMod for the palette adjustment in 32 color Amiga... | Travis Howell |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-05-21 | Initial support for TMSK masking in HE72+ games. | Travis Howell |
2005-05-18 | Patch from Quietust for MM NES: | Eugene Sandulenko |
2005-05-11 | Made Gdi::_transparentColor protected | Max Horn |
2005-04-28 | Moved blast text/object code to ScummEngine_v6 | Max Horn |
2005-04-02 | Cleanup | Travis Howell |
2005-03-28 | Moved ObjectClass to object.h | Max Horn |
2005-03-28 | Moved NES stuff in class Gdi into a struct _NES | Max Horn |
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from cl... | Max Horn |
2005-03-26 | Rename WizParameters field. | Travis Howell |
2005-03-26 | Fixes for MM NES costume mask from Quietust. | Eugene Sandulenko |
2005-03-25 | Some more cleanup | Max Horn |
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ... | Max Horn |
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that cl... | Max Horn |
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn |
2005-03-22 | Patch from Quietust for MM NES | Eugene Sandulenko |
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko |
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko |
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko |
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko |
2005-03-06 | Add extra safety checks from original games, to copyVirtScreenBuffers() | Travis Howell |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-01-11 | On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for | Torbjörn Andersson |
2005-01-01 | Updated copyright | Max Horn |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir |
2004-11-21 | HE wiz stuff update | Gregory Montoir |
2004-11-13 | minor Wiz stuff update | Gregory Montoir |
2004-10-07 | Simplify calling drawBomp a littl | Max Horn |
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell |
2004-10-04 | Remove Gdi::fillRect, use the existing fill() method instead | Max Horn |
2004-10-04 | Implement case 150 for drawBMAPBg | Eugene Sandulenko |
2004-10-01 | Smooth scrolling seems to work very well, so I am promoting it now from hack-... | Max Horn |
2004-09-30 | rewrote drawStripHE ; although it's less efficient than the previous version,... | Gregory Montoir |
2004-09-28 | NEWS/TODO update; update smooth scrolling comment | Max Horn |
2004-09-27 | Revert by bad change and just adjust for BMAP images. | Travis Howell |
2004-09-26 | Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated. | Travis Howell |
2004-09-25 | Turning off V7_SMOOTH_SCROLLING_HACK for now again | Max Horn |
2004-09-25 | Cleanup to reduce code duplication | Travis Howell |
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell |
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell |
2004-09-24 | Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ... | Max Horn |
2004-09-24 | Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn |
2004-09-24 | Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn |
2004-09-24 | Get rid of unused dbClear flag | Max Horn |