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AgeCommit message (Collapse)Author
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20511
2006-02-07Removed .cvsignore filesMax Horn
svn-id: r20424
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-26Add missing break. Thanks to Cody56Eugene Sandulenko
svn-id: r19309
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-08revert previous changes related to #ifdefsChris Apers
svn-id: r18969
2005-10-08More DISABLE_SCUMM_7_8Chris Apers
svn-id: r18967
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18682
2005-08-11rename some actor struct fieldsGregory Montoir
svn-id: r18664
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-23add missing breakGregory Montoir
svn-id: r18576
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-28Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"Eugene Sandulenko
svn-id: r18287
2005-05-25abs -> ABS (code unification)Max Horn
svn-id: r18246
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-08Comply with our coding conventionsMax Horn
svn-id: r17972
2005-05-07Add eriktorbjorn's patch for:Travis Howell
#1018588 - FT: Xlib async errors in INSANE sequences svn-id: r17937
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip ↵Travis Howell
type/size. Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now. svn-id: r17343
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-08Fix wron Vulture male 1 animation. Thanks to salty-horse for reportingEugene Sandulenko
and help with fixing. svn-id: r16484
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-30correction for previous correction :)Gregory Montoir
svn-id: r16393
2004-12-30minor correction, checked against disasmGregory Montoir
svn-id: r16392
2004-12-05this is just how watcom handles signed divisionGregory Montoir
svn-id: r15987
2004-10-11Fix bug #1044074. Check which triggered the error is too strict, soEugene Sandulenko
disable it. svn-id: r15514
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-18fixed warningsPaweł Kołodziejski
svn-id: r15161
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
Remove some unused code. Give some vars and functions proper names. svn-id: r14902
2004-09-04cleanupGregory Montoir
svn-id: r14884
2004-08-14Check no longer requiredTravis Howell
Move palette function define back to correct place svn-id: r14590
2004-08-11A few correctionsTravis Howell
svn-id: r14554
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
svn-id: r14527
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
svn-id: r14526
2004-08-08No longer requiredTravis Howell
svn-id: r14514
2004-08-08Correction from FT disasm.Travis Howell
svn-id: r14511
2004-08-08Non-interactive INSANE sequence in PC FT demo works now.Travis Howell
svn-id: r14509
2004-08-08insane skip tag is different in PC FT demoTravis Howell
svn-id: r14508
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
svn-id: r14500
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
svn-id: r14499
2004-08-07Correction my earlier mistakeTravis Howell
svn-id: r14498
2004-08-07UpdateTravis Howell
svn-id: r14497
2004-08-07Wrong valueTravis Howell
svn-id: r14496
2004-08-07OoopsTravis Howell
svn-id: r14495
2004-08-07PC FT demo INSANE actually used a combined actor02Reaction/actor03ReactionTravis Howell
svn-id: r14494
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
svn-id: r14493
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
svn-id: r14492
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
svn-id: r14486