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AgeCommit message (Expand)Author
2005-05-08Comply with our coding conventionsMax Horn
2005-05-07Add eriktorbjorn's patch for:Travis Howell
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip type...Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-08Fix wron Vulture male 1 animation. Thanks to salty-horse for reportingEugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-30correction for previous correction :)Gregory Montoir
2004-12-30minor correction, checked against disasmGregory Montoir
2004-12-05this is just how watcom handles signed divisionGregory Montoir
2004-10-11Fix bug #1044074. Check which triggered the error is too strict, soEugene Sandulenko
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-18fixed warningsPaweł Kołodziejski
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
2004-09-04cleanupGregory Montoir
2004-08-14Check no longer requiredTravis Howell
2004-08-11A few correctionsTravis Howell
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
2004-08-08No longer requiredTravis Howell
2004-08-08Correction from FT disasm.Travis Howell
2004-08-08Non-interactive INSANE sequence in PC FT demo works now.Travis Howell
2004-08-08insane skip tag is different in PC FT demoTravis Howell
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
2004-08-07Correction my earlier mistakeTravis Howell
2004-08-07UpdateTravis Howell
2004-08-07Wrong valueTravis Howell
2004-08-07OoopsTravis Howell
2004-08-07PC FT demo INSANE actually used a combined actor02Reaction/actor03ReactionTravis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
2004-08-06Minor correction for actor rooms.Travis Howell
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
2004-08-06More PC FT demo INSANE differencesTravis Howell
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
2004-08-05Small correction from FT disasm.Travis Howell
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-19removed not needed code and moved pause mixer after pause imusePaweł Kołodziejski
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...Max Horn
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
2004-06-21call imuse directlyPaweł Kołodziejski
2004-04-16Unify some codeMax Horn
2004-03-28Renamed more OSystem methodsMax Horn