index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
insane
Age
Commit message (
Expand
)
Author
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-08
Comply with our coding conventions
Max Horn
2005-05-07
Add eriktorbjorn's patch for:
Travis Howell
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-03
Removed reinit() and replaced with offsets of zero. We only need to skip type...
Travis Howell
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
2005-01-08
Fix wron Vulture male 1 animation. Thanks to salty-horse for reporting
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-30
correction for previous correction :)
Gregory Montoir
2004-12-30
minor correction, checked against disasm
Gregory Montoir
2004-12-05
this is just how watcom handles signed division
Gregory Montoir
2004-10-11
Fix bug #1044074. Check which triggered the error is too strict, so
Eugene Sandulenko
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-18
fixed warnings
Paweł Kołodziejski
2004-09-05
Fix bug which sometimes lead to some enemies never appear.
Eugene Sandulenko
2004-09-04
cleanup
Gregory Montoir
2004-08-14
Check no longer required
Travis Howell
2004-08-11
A few corrections
Travis Howell
2004-08-09
Better method, shouldn't be used in PC FT demo.
Travis Howell
2004-08-09
A few more correction for INSANE in PC FT demo
Travis Howell
2004-08-08
No longer required
Travis Howell
2004-08-08
Correction from FT disasm.
Travis Howell
2004-08-08
Non-interactive INSANE sequence in PC FT demo works now.
Travis Howell
2004-08-08
insane skip tag is different in PC FT demo
Travis Howell
2004-08-07
Re-arrange code to allow second INSANE in PC FT demo to work
Travis Howell
2004-08-07
Always clear weapons in INSANE of PC FT demo
Travis Howell
2004-08-07
Correction my earlier mistake
Travis Howell
2004-08-07
Update
Travis Howell
2004-08-07
Wrong value
Travis Howell
2004-08-07
Ooops
Travis Howell
2004-08-07
PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-06
More PC FT demo INSANE differences (Costumes)
Travis Howell
2004-08-06
Minor correction for actor rooms.
Travis Howell
2004-08-06
More PC FT demo INSANE differences (Weapons)
Travis Howell
2004-08-06
More PC FT demo INSANE differences
Travis Howell
2004-08-05
More difference in INSANE of PC version of FT demo.
Travis Howell
2004-08-05
Small correction from FT disasm.
Travis Howell
2004-07-26
Fixed leak in Insane::readFileToMem
Max Horn
2004-07-26
Load SMUSH files and NUT fonts from mac container files, too (done that by ad...
Max Horn
2004-07-19
removed not needed code and moved pause mixer after pause imuse
Paweł Kołodziejski
2004-07-19
removed not needed call for pause imuse and non used variable
Paweł Kołodziejski
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-23
Fixed FT, so battles are not so ridiculously easy as before. Now match original
Eugene Sandulenko
2004-06-21
call imuse directly
Paweł Kołodziejski
2004-04-16
Unify some code
Max Horn
[next]