Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko | |
svn-id: r18100 | |||
2005-05-08 | Comply with our coding conventions | Max Horn | |
svn-id: r17972 | |||
2005-05-07 | Add eriktorbjorn's patch for: | Travis Howell | |
#1018588 - FT: Xlib async errors in INSANE sequences svn-id: r17937 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-03 | Removed reinit() and replaced with offsets of zero. We only need to skip ↵ | Travis Howell | |
type/size. Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now. svn-id: r17343 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-08 | Fix wron Vulture male 1 animation. Thanks to salty-horse for reporting | Eugene Sandulenko | |
and help with fixing. svn-id: r16484 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-30 | correction for previous correction :) | Gregory Montoir | |
svn-id: r16393 | |||
2004-12-30 | minor correction, checked against disasm | Gregory Montoir | |
svn-id: r16392 | |||
2004-12-05 | this is just how watcom handles signed division | Gregory Montoir | |
svn-id: r15987 | |||
2004-10-11 | Fix bug #1044074. Check which triggered the error is too strict, so | Eugene Sandulenko | |
disable it. svn-id: r15514 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-18 | fixed warnings | Paweł Kołodziejski | |
svn-id: r15161 | |||
2004-09-05 | Fix bug which sometimes lead to some enemies never appear. | Eugene Sandulenko | |
Remove some unused code. Give some vars and functions proper names. svn-id: r14902 | |||
2004-09-04 | cleanup | Gregory Montoir | |
svn-id: r14884 | |||
2004-08-14 | Check no longer required | Travis Howell | |
Move palette function define back to correct place svn-id: r14590 | |||
2004-08-11 | A few corrections | Travis Howell | |
svn-id: r14554 | |||
2004-08-09 | Better method, shouldn't be used in PC FT demo. | Travis Howell | |
svn-id: r14527 | |||
2004-08-09 | A few more correction for INSANE in PC FT demo | Travis Howell | |
svn-id: r14526 | |||
2004-08-08 | No longer required | Travis Howell | |
svn-id: r14514 | |||
2004-08-08 | Correction from FT disasm. | Travis Howell | |
svn-id: r14511 | |||
2004-08-08 | Non-interactive INSANE sequence in PC FT demo works now. | Travis Howell | |
svn-id: r14509 | |||
2004-08-08 | insane skip tag is different in PC FT demo | Travis Howell | |
svn-id: r14508 | |||
2004-08-07 | Re-arrange code to allow second INSANE in PC FT demo to work | Travis Howell | |
svn-id: r14500 | |||
2004-08-07 | Always clear weapons in INSANE of PC FT demo | Travis Howell | |
svn-id: r14499 | |||
2004-08-07 | Correction my earlier mistake | Travis Howell | |
svn-id: r14498 | |||
2004-08-07 | Update | Travis Howell | |
svn-id: r14497 | |||
2004-08-07 | Wrong value | Travis Howell | |
svn-id: r14496 | |||
2004-08-07 | Ooops | Travis Howell | |
svn-id: r14495 | |||
2004-08-07 | PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction | Travis Howell | |
svn-id: r14494 | |||
2004-08-07 | More PC FT demo INSANE differences (Sounds) | Travis Howell | |
svn-id: r14493 | |||
2004-08-07 | More PC FT demo INSANE differences (Sounds) | Travis Howell | |
svn-id: r14492 | |||
2004-08-06 | More PC FT demo INSANE differences (Costumes) | Travis Howell | |
svn-id: r14486 | |||
2004-08-06 | Minor correction for actor rooms. | Travis Howell | |
svn-id: r14485 | |||
2004-08-06 | More PC FT demo INSANE differences (Weapons) | Travis Howell | |
svn-id: r14483 | |||
2004-08-06 | More PC FT demo INSANE differences | Travis Howell | |
svn-id: r14482 | |||
2004-08-05 | More difference in INSANE of PC version of FT demo. | Travis Howell | |
Some sounds work now. svn-id: r14465 | |||
2004-08-05 | Small correction from FT disasm. | Travis Howell | |
Add some basic support for INSANE in PC version of FT demo svn-id: r14464 | |||
2004-07-26 | Fixed leak in Insane::readFileToMem | Max Horn | |
svn-id: r14347 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-19 | removed not needed code and moved pause mixer after pause imuse | Paweł Kołodziejski | |
svn-id: r14274 | |||
2004-07-19 | removed not needed call for pause imuse and non used variable | Paweł Kołodziejski | |
svn-id: r14271 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn | |
svn-id: r14085 | |||
2004-06-23 | Fixed FT, so battles are not so ridiculously easy as before. Now match original | Eugene Sandulenko | |
svn-id: r14007 | |||
2004-06-21 | call imuse directly | Paweł Kołodziejski | |
svn-id: r13997 | |||
2004-04-16 | Unify some code | Max Horn | |
svn-id: r13589 |