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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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object.cpp
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Author
2002-12-21
got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cp...
Max Horn
2002-12-13
Patch #649356, INDY3: Possible intro fix
Max Horn
2002-12-04
more cleanup
Max Horn
2002-11-11
confine dodgy hack in indy3 that should probably be removed
Jonathan Gray
2002-11-10
Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ...
James Brown
2002-11-10
properly translate class, read (i want my trains back), I'm told this will re...
Jonathan Gray
2002-11-09
fix for bomp scalling, missing duplicate table
Paweł Kołodziejski
2002-11-06
applied patch: #634326, and changed strip ranges for after and before scumm v7,
Paweł Kołodziejski
2002-11-06
removed more unused variables; cleaned up some spaces
Max Horn
2002-11-06
removed unused parameters from drawBomp
Max Horn
2002-11-06
removed some useless typecasts
Max Horn
2002-11-06
rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
Paweł Kołodziejski
2002-10-27
removed hardcoded values and increased range of strips
Paweł Kołodziejski
2002-10-23
Make some BOMP'ed Dig events a little more happy
James Brown
2002-10-11
Patch 621733: drawBomp() masking
James Brown
2002-09-29
Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)
James Brown
2002-09-24
Patch 613597: Sam and Max object ordering fixme thingzie.
James Brown
2002-09-19
renamed unk3/unk4 to scaleX/scaleY
Max Horn
2002-09-01
fixes to resolutions
Paweł Kołodziejski
2002-08-21
Initial revision
Max Horn