Age | Commit message (Expand) | Author |
2003-01-12 | Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo... | James Brown |
2003-01-12 | New method of local object management. Buggy, segfaults on the Part 1 screen ... | James Brown |
2003-01-11 | Better warn on the flObject 188/189 load hack | James Brown |
2003-01-11 | This is the second biggest hack I've ever seen! FlObject 188/189 hack. | James Brown |
2003-01-01 | Clean up the code a little. | James Brown |
2002-12-31 | added V8 support to drawVerbBitmap - not even sure if that is used in COMI, t... | Max Horn |
2002-12-31 | implemented object drawing (still somewhat broken, we get a 'green screen' ef... | Max Horn |
2002-12-31 | get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ... | Max Horn |
2002-12-28 | cleanup | Max Horn |
2002-12-27 | like rtRoom, rtRoomScripts should never expire while the room they belong too... | Max Horn |
2002-12-27 | fixed flobject loading in V8 | Max Horn |
2002-12-26 | map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ... | Max Horn |
2002-12-26 | fixed verb scripts | Max Horn |
2002-12-25 | fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifact... | Max Horn |
2002-12-25 | Fix Dig regression | James Brown |
2002-12-25 | cleanup (really need to factor out a lot of this stuff into seperate methods) | Max Horn |
2002-12-25 | fixed warnings(errors) for VC6. | Paweł Kołodziejski |
2002-12-25 | Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (unc... | James Brown |
2002-12-25 | added (broken) cursor support for V8; enabled bomp drawing | Max Horn |
2002-12-24 | added a map from object names to object ids | Max Horn |
2002-12-24 | some hacks to get V8 loading further. It now fails because it can't find the ... | Max Horn |
2002-12-24 | Fix silly mistake | James Brown |
2002-12-24 | Fix a typo, add some more code. | James Brown |
2002-12-24 | Cope with relocation of room scripts into a subbranch of LFLF, not ROOM | James Brown |
2002-12-24 | changed lots of stuff to read data in the V8 format; more changes still neede... | Max Horn |
2002-12-21 | got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cp... | Max Horn |
2002-12-13 | Patch #649356, INDY3: Possible intro fix | Max Horn |
2002-12-04 | more cleanup | Max Horn |
2002-11-11 | confine dodgy hack in indy3 that should probably be removed | Jonathan Gray |
2002-11-10 | Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ... | James Brown |
2002-11-10 | properly translate class, read (i want my trains back), I'm told this will re... | Jonathan Gray |
2002-11-09 | fix for bomp scalling, missing duplicate table | Paweł Kołodziejski |
2002-11-06 | applied patch: #634326, and changed strip ranges for after and before scumm v7, | Paweł Kołodziejski |
2002-11-06 | removed more unused variables; cleaned up some spaces | Max Horn |
2002-11-06 | removed unused parameters from drawBomp | Max Horn |
2002-11-06 | removed some useless typecasts | Max Horn |
2002-11-06 | rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits | Paweł Kołodziejski |
2002-10-27 | removed hardcoded values and increased range of strips | Paweł Kołodziejski |
2002-10-23 | Make some BOMP'ed Dig events a little more happy | James Brown |
2002-10-11 | Patch 621733: drawBomp() masking | James Brown |
2002-09-29 | Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite) | James Brown |
2002-09-24 | Patch 613597: Sam and Max object ordering fixme thingzie. | James Brown |
2002-09-19 | renamed unk3/unk4 to scaleX/scaleY | Max Horn |
2002-09-01 | fixes to resolutions | Paweł Kołodziejski |
2002-08-21 | Initial revision | Max Horn |