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path: root/scumm/object.cpp
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2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad ↵James Brown
memory :P svn-id: r6417
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ↵James Brown
and I don't know why yet.. svn-id: r6416
2003-01-11Better warn on the flObject 188/189 load hackJames Brown
svn-id: r6401
2003-01-11This is the second biggest hack I've ever seen! FlObject 188/189 hack.James Brown
svn-id: r6400
2003-01-01Clean up the code a little.James Brown
For some reason blast objects 188/189 are misbehaving, specifically you get a crash when talking to the voodoo lady. hit escape using this save: http://www.enderboi.com/misc/comi.s04 - I can't work out how the heck an association is created to begin with.. svn-id: r6311
2002-12-31added V8 support to drawVerbBitmap - not even sure if that is used in COMI, ↵Max Horn
though svn-id: r6286
2002-12-31implemented object drawing (still somewhat broken, we get a 'green screen' ↵Max Horn
effetc :-). Oh yes, this probably breaks save game compatibility for COMI. Oh yeah. As if I would care <g> svn-id: r6285
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ↵Max Horn
script dumping svn-id: r6284
2002-12-28cleanupMax Horn
svn-id: r6214
2002-12-27like rtRoom, rtRoomScripts should never expire while the room they belong ↵Max Horn
too is loaded; this fixes the crash when picking up the fishing rod svn-id: r6208
2002-12-27fixed flobject loading in V8Max Horn
svn-id: r6198
2002-12-26map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ↵Max Horn
after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor') svn-id: r6176
2002-12-26fixed verb scriptsMax Horn
svn-id: r6175
2002-12-25fixed bomp cursor in CMI partially - still seeing ↵Max Horn
flickering/tearing/artifacts, though svn-id: r6124
2002-12-25Fix Dig regressionJames Brown
svn-id: r6121
2002-12-25cleanup (really need to factor out a lot of this stuff into seperate methods)Max Horn
svn-id: r6118
2002-12-25fixed warnings(errors) for VC6.Paweł Kołodziejski
Endy I'm here now ! :-) svn-id: r6115
2002-12-25Skeleton for hacky font support using Smush's FontRenderer. Doesn't work ↵James Brown
(uncomment the loadFont line in script_v8 to test). Aquadran, where are you? :) svn-id: r6114
2002-12-25added (broken) cursor support for V8; enabled bomp drawingMax Horn
svn-id: r6113
2002-12-24added a map from object names to object idsMax Horn
svn-id: r6104
2002-12-24some hacks to get V8 loading further. It now fails because it can't find the ↵Max Horn
SMAP resource svn-id: r6102
2002-12-24Fix silly mistakeJames Brown
svn-id: r6099
2002-12-24Fix a typo, add some more code.James Brown
Current crash is caused due to the non-existant mapping between objid's and the object names svn-id: r6098
2002-12-24Cope with relocation of room scripts into a subbranch of LFLF, not ROOMJames Brown
svn-id: r6097
2002-12-24changed lots of stuff to read data in the V8 format; more changes still ↵Max Horn
needed, and one open problem: V8 IMHD has no obj_id, we need to work around that somehow, not yet sure what the correct way is (two find out, we either need to get into a state where this actually matters, so that we can do trial & error, or we need a disassmbly) svn-id: r6094
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵Max Horn
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037
2002-12-13Patch #649356, INDY3: Possible intro fixMax Horn
svn-id: r5924
2002-12-04more cleanupMax Horn
svn-id: r5837
2002-11-11confine dodgy hack in indy3 that should probably be removedJonathan Gray
svn-id: r5515
2002-11-10Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ↵James Brown
flag, so why translate it to something else?) *hurts khalek badly and mumbles about regression testing during a CVS freeze..* svn-id: r5508
2002-11-10properly translate class, read (i want my trains back), I'm told this will ↵Jonathan Gray
require regression testing for at least loom and zak by ender svn-id: r5481
2002-11-09fix for bomp scalling, missing duplicate tablePaweł Kołodziejski
svn-id: r5470
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
added comments to saveload svn-id: r5448
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
svn-id: r5442
2002-11-06removed unused parameters from drawBompMax Horn
svn-id: r5440
2002-11-06removed some useless typecastsMax Horn
svn-id: r5437
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
svn-id: r5433
2002-10-27removed hardcoded values and increased range of stripsPaweł Kołodziejski
svn-id: r5329
2002-10-23Make some BOMP'ed Dig events a little more happyJames Brown
svn-id: r5272
2002-10-11Patch 621733: drawBomp() maskingJames Brown
svn-id: r5128
2002-09-29Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)James Brown
svn-id: r5036
2002-09-24Patch 613597: Sam and Max object ordering fixme thingzie.James Brown
svn-id: r5013
2002-09-19renamed unk3/unk4 to scaleX/scaleYMax Horn
svn-id: r4970
2002-09-01fixes to resolutionsPaweł Kołodziejski
svn-id: r4893
2002-08-21Initial revisionMax Horn
svn-id: r4785