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path: root/scumm/object.cpp
AgeCommit message (Expand)Author
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13clear object table for small header games, tooMax Horn
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
2003-01-13removed obsolete FIXMEMax Horn
2003-01-13indention fixMax Horn
2003-01-12don't lock/unlock if resource was already lockedMax Horn
2003-01-12fix beach crash in COMIMax Horn
2003-01-12fix banjo duel crashMax Horn
2003-01-12dump flObject scripts, tooMax Horn
2003-01-12Remove the second biggest hack I've ever seenJames Brown
2003-01-12End of flObject rewrite. It works! It works! :PJames Brown
2003-01-12Fhew. Fix crash.James Brown
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo...James Brown
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ...James Brown
2003-01-11Better warn on the flObject 188/189 load hackJames Brown
2003-01-11This is the second biggest hack I've ever seen! FlObject 188/189 hack.James Brown
2003-01-01Clean up the code a little.James Brown
2002-12-31added V8 support to drawVerbBitmap - not even sure if that is used in COMI, t...Max Horn
2002-12-31implemented object drawing (still somewhat broken, we get a 'green screen' ef...Max Horn
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ...Max Horn
2002-12-28cleanupMax Horn
2002-12-27like rtRoom, rtRoomScripts should never expire while the room they belong too...Max Horn
2002-12-27fixed flobject loading in V8Max Horn
2002-12-26map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ...Max Horn
2002-12-26fixed verb scriptsMax Horn
2002-12-25fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifact...Max Horn
2002-12-25Fix Dig regressionJames Brown
2002-12-25cleanup (really need to factor out a lot of this stuff into seperate methods)Max Horn
2002-12-25fixed warnings(errors) for VC6.Paweł Kołodziejski
2002-12-25Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (unc...James Brown
2002-12-25added (broken) cursor support for V8; enabled bomp drawingMax Horn
2002-12-24added a map from object names to object idsMax Horn
2002-12-24some hacks to get V8 loading further. It now fails because it can't find the ...Max Horn
2002-12-24Fix silly mistakeJames Brown
2002-12-24Fix a typo, add some more code.James Brown
2002-12-24Cope with relocation of room scripts into a subbranch of LFLF, not ROOMJames Brown
2002-12-24changed lots of stuff to read data in the V8 format; more changes still neede...Max Horn
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cp...Max Horn
2002-12-13Patch #649356, INDY3: Possible intro fixMax Horn
2002-12-04more cleanupMax Horn
2002-11-11confine dodgy hack in indy3 that should probably be removedJonathan Gray
2002-11-10Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ...James Brown
2002-11-10properly translate class, read (i want my trains back), I'm told this will re...Jonathan Gray
2002-11-09fix for bomp scalling, missing duplicate tablePaweł Kołodziejski
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
2002-11-06removed unused parameters from drawBompMax Horn
2002-11-06removed some useless typecastsMax Horn
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski