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path: root/scumm/object.cpp
AgeCommit message (Expand)Author
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
2005-04-01A random object state is possible in scumm7 too.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from cl...Max Horn
2005-03-28Fix for bug #1172037 (MANIAC v2: crash on mansion (regression))Max Horn
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
2005-03-13A few extra bitsTravis Howell
2005-03-12Add missing case for getObjectDataTravis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-02-15Fix crash in updated Russian freddi1.Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-10-08Use image header to detect presence of the V8 flags field; rewrote that flags...Max Horn
2004-10-08Restrict to full game, since it doesn't exist in demo.Travis Howell
2004-10-07Use proper range for the (screen/local) strip valuesMax Horn
2004-10-07Fix blast object drawing glitches introduced by the smooth scrolling changes ...Max Horn
2004-10-07Simplify calling drawBomp a littlMax Horn
2004-10-07I don't know if it matters, but I'll feel safer if we initialise maskPtr...Torbjörn Andersson
2004-10-07Correct values.Travis Howell
2004-09-27Revert, just made matters worse.Travis Howell
2004-09-27tentacle (and maybe others) were reading too far.Travis Howell
2004-09-26Use enums instead of hard coding assumptions about their values (i.e. 1 in th...Max Horn
2004-09-26Add HE object flag supportTravis Howell
2004-09-26Correction.Travis Howell
2004-09-26flag computation makes no sense; the whole thing looks quirky :-/Max Horn
2004-09-26OoopsTravis Howell
2004-09-26COMI reads object flag from headers, it doesn't use useOrDecompress at all.Travis Howell
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
2004-09-21More cleanupMax Horn
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-12Correct variable nameChris Apers
2004-09-06fix compiler warnings, including a if (foo = bar) occuranceJonathan Gray
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
2004-09-05Added BMAP support in objects.Eugene Sandulenko
2004-09-02HE games don't mask.Travis Howell
2004-08-27Added support for ImageHeader version 800, used by the COMI demo (inspired by...Max Horn
2004-08-23A few changes for freddemoTravis Howell
2004-08-22Cursor code cleanupMax Horn
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-06-24Fix mouse cursors hotspot in HE games.Travis Howell
2004-06-21Leave as warning for nowTravis Howell
2004-06-21Add some missing codeTravis Howell
2004-06-13Applied my suggested fix for bug #960674, now that Fingolfin has had theTorbjörn Andersson
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-01Update comment on runInventoryScript() argument in setOwnerOf().Eugene Sandulenko
2004-03-01Got rid of the Sam & Max inventory hack. This fixes at least one aspect ofTorbjörn Andersson