Age | Commit message (Expand) | Author |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-05-25 | Whitespace | Max Horn |
2005-05-25 | Remove left overs and update comment. | Travis Howell |
2005-05-25 | Add cyx's patch for: | Travis Howell |
2005-05-24 | with the recent _darkenPalette change, this is now unneeded for COMI demo | Gregory Montoir |
2005-05-21 | Add patch from cyx for: | Travis Howell |
2005-05-21 | Adjust for HE73. | Travis Howell |
2005-05-18 | Add missing palette slot, used in verbs/inventory. | Travis Howell |
2005-05-18 | Add C64 palette. | Eugene Sandulenko |
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko |
2005-04-26 | desaturatePalette is V8 specific | Max Horn |
2005-04-26 | Since we don't store _CLUT_offs anymore, we can clean up the code related to ... | Max Horn |
2005-04-19 | safer and consistent with remapPaletteColor | Gregory Montoir |
2005-04-19 | Remove FIXME comment, the current code is correct. | Travis Howell |
2005-04-19 | Simpler check. | Travis Howell |
2005-04-19 | Actually applies to all SCUMM 5/6 games. | Travis Howell |
2005-04-19 | Add different in monkey2 FM-TOWNS | Travis Howell |
2005-04-19 | Ooops | Travis Howell |
2005-04-19 | Add some palette different in HE80+ games. | Travis Howell |
2005-04-17 | Add separate function for loading palette from choosen room. | Travis Howell |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-03-31 | Fix GF_OLD256 palette size (no idea if that has an effect anywhere) | Max Horn |
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko |
2005-03-21 | NES palette fixes from Quietust. | Eugene Sandulenko |
2005-03-17 | NES cursor fixes from Quitetust. No need to use separate palette. | Eugene Sandulenko |
2005-03-17 | Tile-based NES cursor for MM NES. | Eugene Sandulenko |
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko |
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Reducing header dependencies a bit | Max Horn |
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell |
2004-09-21 | cleanup | Max Horn |
2004-09-21 | cleanup | Max Horn |
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir |
2004-09-03 | preliminar Wiz images support (HE 72) | Gregory Montoir |
2004-08-15 | Correct value | Travis Howell |
2004-07-26 | Ooops, adjust for start value. | Travis Howell |
2004-07-26 | Ooops, adjust for start value. | Travis Howell |
2004-07-26 | Fix darkness issues in Amiga verisons of FOA/MI2. | Travis Howell |
2004-07-25 | Fix love sign missing when black light turned on, in Sam & Max regression. | Travis Howell |
2004-07-25 | Merge palette functions. | Travis Howell |
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell |
2004-07-13 | Simpler method from _sev | Travis Howell |
2004-07-13 | More palette changes needed for HE 7.0 games. | Travis Howell |
2004-07-11 | Color cycling is only used in SCUMM 4+ games. | Travis Howell |
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor... | Max Horn |
2004-02-13 | Add EGA palette range correction (#896434) | Travis Howell |
2004-02-04 | No longer required. | Travis Howell |
2004-01-06 | updated copyright notice | Max Horn |