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path: root/scumm/player_v2.cpp
AgeCommit message (Expand)Author
2004-03-05Clear all channel variables in clear_channelJochen Hoenicke
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-01-08unify _vm / _scumm usageMax Horn
2004-01-08add newlines to end of filesOliver Kiehl
2004-01-08No more neededChris Apers
2004-01-06updated copyright noticeMax Horn
2003-12-18PalmOS sound API cannot access globals or functions out of the first segmentChris Apers
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
2003-10-05cleanupMax Horn
2003-10-03cleanup / doxygenificationMax Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-09-30Generated signed sound samples (cf. feature request #812913).Jochen Hoenicke
2003-09-19cleanup; some more fixed need afnow that the premix proc is expected to gener...Max Horn
2003-09-18unify legal headers a bit hereMax Horn
2003-09-18just generate the data as stereo, instead of munging the buffer at the endMax Horn
2003-09-18changed & documented the premixer semanticsMax Horn
2003-09-18moved engine.* to base; this fixes some linking issues when building a barebo...Max Horn
2003-09-13Add a new hull curve entry needed by Indy3. This fixes bug #770698.Jochen Hoenicke
2003-09-08Reduce PalmOS data segementChris Apers
2003-09-07cleanup/refactoringMax Horn
2003-09-07some cleanup; clarified isSoundInUse semantics and the difference between IMu...Max Horn
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...Max Horn
2003-09-07added an assertMax Horn
2003-08-15A different fix for Bugs item #788531.Jochen Hoenicke
2003-08-15Fix for Bug [788531] Indy3VGA - Access violation with PC Speaker "travel" musicJamieson Christian
2003-08-14Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).Jochen Hoenicke
2003-08-13More monkeyvga credits fix for -epcspk/pcjrJamieson Christian
2003-08-13Fix monkeyvga hang when using -epcspk/pcjrJamieson Christian
2003-08-12Fixed the freqency of one note. This bug is also in the original LucasJochen Hoenicke
2003-08-05added support for output sample rates > 32767 (still limited to a max of 6553...Max Horn
2003-06-27cleanupMax Horn
2003-06-15cleanupMax Horn
2003-06-07This should be the right check for header_len.Jochen Hoenicke
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06I have no idea if this is right, but at least sound seems to be workingTorbjörn Andersson
2003-06-06Added a fix for music_timer in V3 games.Jochen Hoenicke
2003-06-05Synchronize channels playing the same frequency. This preventsJochen Hoenicke
2003-06-01I forgot one note_length entry.Jochen Hoenicke
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
2003-06-01Added new note-lengths of indy3ega/loom. Fixed internote spacing.Jochen Hoenicke
2003-05-31fixed warningMax Horn
2003-05-31Made thread-safe.Jochen Hoenicke
2003-05-31Added missing random freqmod entries (water doesn't beep anymore :)Jochen Hoenicke
2003-05-31Cleaned up the sample generator.Jochen Hoenicke
2003-05-26Fixed shadow variableJamieson Christian
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian