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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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resource.cpp
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Author
2004-10-07
Adjusted come comments
Max Horn
2004-10-04
Add some HE99 vars
Travis Howell
2004-10-01
Definately Palettes.
Travis Howell
2004-09-30
Oooops
Travis Howell
2004-09-30
Add some extra cases/opcodes for lost/smaller.
Travis Howell
2004-09-30
Actually always stored in index
Travis Howell
2004-09-30
roomVars rises to 256 is some HE games.
Travis Howell
2004-09-27
Correction for roomImages
Travis Howell
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".
Eugene Sandulenko
2004-09-18
removed _heV7RoomIntOffsets
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-16
Correct local script range in HE99+
Travis Howell
2004-09-08
Lower debug level
Travis Howell
2004-09-08
Caused crash.
Travis Howell
2004-09-08
No shadow palette in later games.
Travis Howell
2004-09-08
Verified values.
Travis Howell
2004-09-08
Add extra index types.
Travis Howell
2004-09-07
Load talkie block
Travis Howell
2004-09-07
add some he c++ engine related changes. For some reason the cpp versions of s...
Jonathan Gray
2004-09-07
Add index for HE C++ games.
Travis Howell
2004-09-02
HE games should check _numSounds to check whether sound type is music.
Travis Howell
2004-08-30
Correct resource value, to match original.
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
Sound change for later HE 7.x games
Travis Howell
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-26
Add another variable which improves readability.
Eugene Sandulenko
2004-08-26
Add var difference in later HE games
Travis Howell
2004-08-26
make more he titles get to boot scripts
Jonathan Gray
2004-08-26
allocate memory for dobj in he 90, point games claiming to be 90 at 72he class
Jonathan Gray
2004-08-26
Add some stubs for HE 7.2
Travis Howell
2004-08-25
Don't skip arrayindex in HE 7.2 games
Travis Howell
2004-08-25
HE 7.2 uses different array headers. they introduced start indexes, so it
Eugene Sandulenko
2004-08-24
Correct bug in array loading from index.
Travis Howell
2004-08-24
Resource corrections
Travis Howell
2004-08-23
Correct value
Travis Howell
2004-08-23
Adjust max resource type
Travis Howell
2004-08-23
Corrections
Travis Howell
2004-08-23
More changes for He 7.2 games
Travis Howell
2004-08-23
note existance of DISK index block found in f4-demo
Jonathan Gray
2004-08-23
Correction
Travis Howell
2004-08-23
add readMAXS debug statement
Jonathan Gray
2004-08-22
Mac. version of indy3 uses VAR_VIDEOMODE value of 50
Travis Howell
2004-08-14
Shorter check
Travis Howell
2004-08-11
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...
Max Horn
2004-08-08
Removing annoying debug messages
Max Horn
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-07-31
isGlobInMemory == isResourceLoaded
Max Horn
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