aboutsummaryrefslogtreecommitdiff
path: root/scumm/resource.cpp
AgeCommit message (Expand)Author
2004-06-24Fix comi regressionTravis Howell
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
2004-06-21More HE v7.0+ resource fixes.Eugene Sandulenko
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
2004-06-06oops. Fix resource loading for 6.x gamesEugene Sandulenko
2004-06-06o more _heversion usageEugene Sandulenko
2004-06-05explicity declare GF_WINDOWS on windows only HE games, list tags as strings n...Jonathan Gray
2004-06-05Phase 3 of transition to _heversion.Eugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-04-26fixed stopping imuse soundsPaweł Kołodziejski
2004-04-24Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough toTorbjörn Andersson
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...Max Horn
2004-04-08Can't do that on PalmOS, exit is event basedChris Apers
2004-04-04these debug() calls look as if they should be debugC() callsMax Horn
2004-04-04Exit quietly if we just told the user we are going to exit; no need to call e...Max Horn
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of th...Max Horn
2004-03-23Alter some HE games settingsTravis Howell
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-02Avoid duplicate targetsTravis Howell
2004-03-02Remove fixmeTravis Howell
2004-03-02Add better check for HE resource differences.Travis Howell
2004-02-29add support for the standalone maniac mansion demoJonathan Gray
2004-02-17Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. ...Max Horn
2004-02-11Hack no longer required.Travis Howell
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
2004-02-05removed obsolete #include'sMax Horn
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...Max Horn
2004-01-10More conversion to debug channelsJames Brown
2004-01-08synced with local sourcesPaweł Kołodziejski
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use th...Max Horn
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more natural;...Max Horn
2003-11-28game targets can now have a base filename different from the target name; mis...Max Horn
2003-11-18Add PC game feature flag, to match others.Travis Howell
2003-11-17replaced demo GIDs wth GF_DEMOPaweł Kołodziejski
2003-11-13*** empty log message ***Travis Howell
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-07more spelling fixesJonathan Gray
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...Max Horn
2003-11-01modified MessageDialog to allow for custom button textsMax Horn
2003-10-17added tag2str helper functionMax Horn
2003-10-12some more target<->game cleanupMax Horn