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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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resource.cpp
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Author
2004-06-24
Fix comi regression
Travis Howell
2004-06-23
Remove HE7 check that wasn't needed and caused resource load failures.
Travis Howell
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-22
HE v7.0+ resources finally fixed
Eugene Sandulenko
2004-06-21
More HE v7.0+ resource fixes.
Eugene Sandulenko
2004-06-07
7.0+ HE games have additional indexes. So read it.
Eugene Sandulenko
2004-06-06
oops. Fix resource loading for 6.x games
Eugene Sandulenko
2004-06-06
o more _heversion usage
Eugene Sandulenko
2004-06-05
explicity declare GF_WINDOWS on windows only HE games, list tags as strings n...
Jonathan Gray
2004-06-05
Phase 3 of transition to _heversion.
Eugene Sandulenko
2004-06-03
Phase 1 of move to _heversion use.
Eugene Sandulenko
2004-04-26
fixed stopping imuse sounds
Paweł Kołodziejski
2004-04-24
Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough to
Torbjörn Andersson
2004-04-20
Added note that the previous commit probably fixed bug #933610 as well.
Torbjörn Andersson
2004-04-20
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
Torbjörn Andersson
2004-04-17
Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...
Max Horn
2004-04-08
Can't do that on PalmOS, exit is event based
Chris Apers
2004-04-04
these debug() calls look as if they should be debugC() calls
Max Horn
2004-04-04
Exit quietly if we just told the user we are going to exit; no need to call e...
Max Horn
2004-03-29
clean up FMUS handling, fix not being able to enable sound debug messages
Jonathan Gray
2004-03-28
rename displayError() to displayMessage(); fix slightly incorrect usage of th...
Max Horn
2004-03-23
Alter some HE games settings
Travis Howell
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-02
Avoid duplicate targets
Travis Howell
2004-03-02
Remove fixme
Travis Howell
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-02-29
add support for the standalone maniac mansion demo
Jonathan Gray
2004-02-17
Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. ...
Max Horn
2004-02-11
Hack no longer required.
Travis Howell
2004-02-06
o Now Long TRS messages get wrapped
Eugene Sandulenko
2004-02-05
Fix for bug #882083 (COMI: CD change cancel button)
Max Horn
2004-02-05
removed obsolete #include's
Max Horn
2004-01-19
fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...
Max Horn
2004-01-10
More conversion to debug channels
James Brown
2004-01-08
synced with local sources
Paweł Kołodziejski
2004-01-06
synced imuse digital with local tree
Paweł Kołodziejski
2004-01-06
updated copyright notice
Max Horn
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-25
cleanup; fix File::open usage (do not hardocde constant values, rather use th...
Max Horn
2003-12-22
Moved bundle music code from class Sound to IMuseDigital (seems more natural;...
Max Horn
2003-11-28
game targets can now have a base filename different from the target name; mis...
Max Horn
2003-11-18
Add PC game feature flag, to match others.
Travis Howell
2003-11-17
replaced demo GIDs wth GF_DEMO
Paweł Kołodziejski
2003-11-13
*** empty log message ***
Travis Howell
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-07
more spelling fixes
Jonathan Gray
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-11-01
modified MessageDialog to allow for custom button texts
Max Horn
2003-10-17
added tag2str helper function
Max Horn
2003-10-12
some more target<->game cleanup
Max Horn
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