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2004-08-23CorrectionsTravis Howell
svn-id: r14715
2004-08-23More changes for He 7.2 gamesTravis Howell
Might need HE7.2 class eventually svn-id: r14704
2004-08-23note existance of DISK index block found in f4-demoJonathan Gray
svn-id: r14702
2004-08-23CorrectionTravis Howell
svn-id: r14700
2004-08-23add readMAXS debug statementJonathan Gray
svn-id: r14699
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
Add initial support for loading EGA resource svn-id: r14671
2004-08-14Shorter checkTravis Howell
svn-id: r14592
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵Max Horn
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557
2004-08-08Removing annoying debug messagesMax Horn
svn-id: r14515
2004-08-02Should have limited that to HE games only.Travis Howell
svn-id: r14430
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
svn-id: r14423
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
svn-id: r14396
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and ↵Max Horn
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332
2004-07-17Minor cleanupTravis Howell
svn-id: r14236
2004-07-01Commited wrong changeTravis Howell
svn-id: r14137
2004-07-01Add better checkTravis Howell
svn-id: r14135
2004-06-28Don't use getGameDataPath()Max Horn
svn-id: r14094
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about ↵Jonathan Gray
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073
2004-06-26work around for humongous catalogsJonathan Gray
svn-id: r14066
2004-06-26let my Scummsys.90 version of freddi get detected properlyJonathan Gray
svn-id: r14061
2004-06-25Display error based on the version a game is believed to be when reading ↵Jonathan Gray
MAXS block. Note additional C++ engine based version of spydemo. svn-id: r14044
2004-06-25Check blocksize when reading MAXS, may potentially detect HE versions using ↵Jonathan Gray
it in future. Add/Correct some more HE targets. svn-id: r14043
2004-06-25Fix regression in HE 7.2 gamesTravis Howell
svn-id: r14039
2004-06-25add debugging messages for index blocks which don't already have them via ↵Jonathan Gray
readResTypeList svn-id: r14038
2004-06-24Fix comi regressionTravis Howell
svn-id: r14026
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
svn-id: r14001
2004-06-21More HE v7.0+ resource fixes.Eugene Sandulenko
Make puttdemo.win runnable again. svn-id: r13994
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
svn-id: r13945
2004-06-06oops. Fix resource loading for 6.x gamesEugene Sandulenko
svn-id: r13939
2004-06-06o more _heversion usageEugene Sandulenko
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938
2004-06-05explicity declare GF_WINDOWS on windows only HE games, list tags as strings ↵Jonathan Gray
not hex in some debugging messages svn-id: r13937
2004-06-05Phase 3 of transition to _heversion.Eugene Sandulenko
svn-id: r13929
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
svn-id: r13926
2004-04-26fixed stopping imuse soundsPaweł Kołodziejski
svn-id: r13635
2004-04-24Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough toTorbjörn Andersson
increase it to 100, like we did recently. svn-id: r13611
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
svn-id: r13599
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
This should fix bug #936323. (There are still some game versions that use 50, but that can be fixed later, if the need arises.) svn-id: r13598
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵Max Horn
class provides this functionality now svn-id: r13597
2004-04-08Can't do that on PalmOS, exit is event basedChris Apers
svn-id: r13499
2004-04-04these debug() calls look as if they should be debugC() callsMax Horn
svn-id: r13466
2004-04-04Exit quietly if we just told the user we are going to exit; no need to call ↵Max Horn
error() (which pops up the console etc.) svn-id: r13456
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
svn-id: r13425
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of ↵Max Horn
that method svn-id: r13402
2004-03-23Alter some HE games settingsTravis Howell
svn-id: r13369