Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-23 | Corrections | Travis Howell | |
svn-id: r14715 | |||
2004-08-23 | More changes for He 7.2 games | Travis Howell | |
Might need HE7.2 class eventually svn-id: r14704 | |||
2004-08-23 | note existance of DISK index block found in f4-demo | Jonathan Gray | |
svn-id: r14702 | |||
2004-08-23 | Correction | Travis Howell | |
svn-id: r14700 | |||
2004-08-23 | add readMAXS debug statement | Jonathan Gray | |
svn-id: r14699 | |||
2004-08-22 | Mac. version of indy3 uses VAR_VIDEOMODE value of 50 | Travis Howell | |
Add initial support for loading EGA resource svn-id: r14671 | |||
2004-08-14 | Shorter check | Travis Howell | |
svn-id: r14592 | |||
2004-08-11 | Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵ | Max Horn | |
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557 | |||
2004-08-08 | Removing annoying debug messages | Max Horn | |
svn-id: r14515 | |||
2004-08-02 | Should have limited that to HE games only. | Travis Howell | |
svn-id: r14430 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-07-31 | isGlobInMemory == isResourceLoaded | Max Horn | |
svn-id: r14396 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-26 | Add support for the mac (rescumm) container file format used by Sam&Max and ↵ | Max Horn | |
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342 | |||
2004-07-26 | VAR_ROOM_FLAG should always be set after load of saved game. | Travis Howell | |
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332 | |||
2004-07-17 | Minor cleanup | Travis Howell | |
svn-id: r14236 | |||
2004-07-01 | Commited wrong change | Travis Howell | |
svn-id: r14137 | |||
2004-07-01 | Add better check | Travis Howell | |
svn-id: r14135 | |||
2004-06-28 | Don't use getGameDataPath() | Max Horn | |
svn-id: r14094 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-26 | Add initial support for reading sputm.9x index files. Teach ScummVM about ↵ | Jonathan Gray | |
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073 | |||
2004-06-26 | work around for humongous catalogs | Jonathan Gray | |
svn-id: r14066 | |||
2004-06-26 | let my Scummsys.90 version of freddi get detected properly | Jonathan Gray | |
svn-id: r14061 | |||
2004-06-25 | Display error based on the version a game is believed to be when reading ↵ | Jonathan Gray | |
MAXS block. Note additional C++ engine based version of spydemo. svn-id: r14044 | |||
2004-06-25 | Check blocksize when reading MAXS, may potentially detect HE versions using ↵ | Jonathan Gray | |
it in future. Add/Correct some more HE targets. svn-id: r14043 | |||
2004-06-25 | Fix regression in HE 7.2 games | Travis Howell | |
svn-id: r14039 | |||
2004-06-25 | add debugging messages for index blocks which don't already have them via ↵ | Jonathan Gray | |
readResTypeList svn-id: r14038 | |||
2004-06-24 | Fix comi regression | Travis Howell | |
svn-id: r14026 | |||
2004-06-23 | Remove HE7 check that wasn't needed and caused resource load failures. | Travis Howell | |
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010 | |||
2004-06-23 | HE 7.0 fixes | Eugene Sandulenko | |
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003 | |||
2004-06-22 | HE v7.0+ resources finally fixed | Eugene Sandulenko | |
svn-id: r14001 | |||
2004-06-21 | More HE v7.0+ resource fixes. | Eugene Sandulenko | |
Make puttdemo.win runnable again. svn-id: r13994 | |||
2004-06-07 | 7.0+ HE games have additional indexes. So read it. | Eugene Sandulenko | |
svn-id: r13945 | |||
2004-06-06 | oops. Fix resource loading for 6.x games | Eugene Sandulenko | |
svn-id: r13939 | |||
2004-06-06 | o more _heversion usage | Eugene Sandulenko | |
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938 | |||
2004-06-05 | explicity declare GF_WINDOWS on windows only HE games, list tags as strings ↵ | Jonathan Gray | |
not hex in some debugging messages svn-id: r13937 | |||
2004-06-05 | Phase 3 of transition to _heversion. | Eugene Sandulenko | |
svn-id: r13929 | |||
2004-06-03 | Phase 1 of move to _heversion use. | Eugene Sandulenko | |
svn-id: r13926 | |||
2004-04-26 | fixed stopping imuse sounds | Paweł Kołodziejski | |
svn-id: r13635 | |||
2004-04-24 | Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough to | Torbjörn Andersson | |
increase it to 100, like we did recently. svn-id: r13611 | |||
2004-04-20 | Added note that the previous commit probably fixed bug #933610 as well. | Torbjörn Andersson | |
svn-id: r13599 | |||
2004-04-20 | Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame. | Torbjörn Andersson | |
This should fix bug #936323. (There are still some game versions that use 50, but that can be fixed later, if the need arises.) svn-id: r13598 | |||
2004-04-17 | Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵ | Max Horn | |
class provides this functionality now svn-id: r13597 | |||
2004-04-08 | Can't do that on PalmOS, exit is event based | Chris Apers | |
svn-id: r13499 | |||
2004-04-04 | these debug() calls look as if they should be debugC() calls | Max Horn | |
svn-id: r13466 | |||
2004-04-04 | Exit quietly if we just told the user we are going to exit; no need to call ↵ | Max Horn | |
error() (which pops up the console etc.) svn-id: r13456 | |||
2004-03-29 | clean up FMUS handling, fix not being able to enable sound debug messages | Jonathan Gray | |
svn-id: r13425 | |||
2004-03-28 | rename displayError() to displayMessage(); fix slightly incorrect usage of ↵ | Max Horn | |
that method svn-id: r13402 | |||
2004-03-23 | Alter some HE games settings | Travis Howell | |
svn-id: r13369 |