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path: root/scumm/saveload.cpp
AgeCommit message (Expand)Author
2003-11-05check name we are trying to save with isn't null, still needs to be looked at...Jonathan Gray
2003-10-12some more target<->game cleanupMax Horn
2003-10-12code simplificationMax Horn
2003-10-08new config manager. not everything is completed, and some things will still b...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-11cleanupMax Horn
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-07cleanup/refactoringMax Horn
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-08-30Fixed bad AND operator. May invalidate savegames from the last 24 hoursJamieson Christian
2003-08-29Only needed for versions 1 - 4Travis Howell
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-29Added _roomPalette to savegame.Jamieson Christian
2003-08-16FixedChris Apers
2003-08-10Harmonized SaveFile API with File API a bit.Marcus Comstedt
2003-08-07In fact, Nicolas, this is no more needed :)Chris Apers
2003-08-06Remove old tweak that can break the music when restoring now ... Chris, you s...Nicolas Bacca
2003-08-05V1 preposition support, but broken.James Brown
2003-07-28Fix for bug #778060 ("DOTT: Subtitle drawing glitch").Torbjörn Andersson
2003-07-15Fix for Bug [766851] ALL: MIDI fragment repeats after close upsJamieson Christian
2003-07-14Redraw screen when loading v1 saved gameTravis Howell
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
2003-07-11Missed one sectionTravis Howell
2003-06-17Cleanup.Torbjörn Andersson
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
2003-06-05restricted check to V2, stupid mistakeMax Horn
2003-06-05modified commentMax Horn
2003-06-05Regenerate strip table when loadingMax Horn
2003-06-01charset masking fixes, mostly for The Dig (hey I think I finally almost under...Max Horn
2003-05-31FIXME comment addedMax Horn
2003-05-29removed obsoleteMax Horn
2003-05-28Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC...Max Horn
2003-05-26No more neededChris Apers
2003-05-26moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...Max Horn
2003-05-23Fixed VC++ warningsJamieson Christian
2003-05-23added support in the save/load system for 2 dimensional arrays; used this for...Max Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-22Fix V2 userface stuff in savestateJames Brown
2003-05-19renamed ScriptSlot::unk1/unk2 to freezeResistant/recursiveMax Horn
2003-05-16SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...Max Horn
2003-05-15some more ScummVM::RectMax Horn
2003-05-15Make use of ScummVM::RectMax Horn
2003-05-15_saveSound implementationJamieson Christian
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn