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path: root/scumm/saveload.cpp
AgeCommit message (Expand)Author
2004-01-15use Rect in struct VerbSlotMax Horn
2004-01-11fix loading of old COMI savegames (which are based on the bad old camera var ...Max Horn
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08cleanupMax Horn
2004-01-08various fixes for vertical scrolling rooms: fixed, screen updates (and made t...Max Horn
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2004-01-06no need to save information which we can (and do) recomputeMax Horn
2004-01-04cleanupMax Horn
2004-01-04cleanup (mostly moved stuff around, and replaced the fadeOut call)Max Horn
2004-01-03cleanupMax Horn
2004-01-03removed unused param in initScreensMax Horn
2003-12-27more robust resource saving; also save resources with idx 0; renamed Serializ...Max Horn
2003-12-25Fix for bug #734154 (DIG: Savegame/Island names)Max Horn
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more natural;...Max Horn
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
2003-12-09Changed notation involving more than one set of double colons ::Jamieson Christian
2003-11-29don't see why we shouldn't just always call Sound::stopAllSounds just before ...Max Horn
2003-11-29startCDTimer() is already being invoked by pauseSounds(false)Max Horn
2003-11-29new savegame version: store actor pan data; store Audio CD playback status (a...Max Horn
2003-11-11made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ...Max Horn
2003-11-05check name we are trying to save with isn't null, still needs to be looked at...Jonathan Gray
2003-10-12some more target<->game cleanupMax Horn
2003-10-12code simplificationMax Horn
2003-10-08new config manager. not everything is completed, and some things will still b...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-11cleanupMax Horn
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-07cleanup/refactoringMax Horn
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-08-30Fixed bad AND operator. May invalidate savegames from the last 24 hoursJamieson Christian
2003-08-29Only needed for versions 1 - 4Travis Howell
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-29Added _roomPalette to savegame.Jamieson Christian
2003-08-16FixedChris Apers
2003-08-10Harmonized SaveFile API with File API a bit.Marcus Comstedt
2003-08-07In fact, Nicolas, this is no more needed :)Chris Apers
2003-08-06Remove old tweak that can break the music when restoring now ... Chris, you s...Nicolas Bacca
2003-08-05V1 preposition support, but broken.James Brown
2003-07-28Fix for bug #778060 ("DOTT: Subtitle drawing glitch").Torbjörn Andersson
2003-07-15Fix for Bug [766851] ALL: MIDI fragment repeats after close upsJamieson Christian
2003-07-14Redraw screen when loading v1 saved gameTravis Howell
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
2003-07-11Missed one sectionTravis Howell
2003-06-17Cleanup.Torbjörn Andersson
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn