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path: root/scumm/saveload.cpp
AgeCommit message (Expand)Author
2004-05-02stub for digital imuse save/loadPaweł Kołodziejski
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-04Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...Max Horn
2004-04-03cleanup StringTab stuffMax Horn
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-02synced local imuse. many bug fixes, and few new bugs :)Paweł Kołodziejski
2004-02-22Correct extra slow subtitles in zak/maniac with old saves.Travis Howell
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
2004-02-21Correct VAR_CHARINC in old saves.Travis Howell
2004-02-20Revert recent change that breaks temporary saves (No music or even crashes)Travis Howell
2004-02-17delete certain unused non-perma resources when loadingMax Horn
2004-02-17save talkVolumeMax Horn
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...Max Horn
2004-01-31Patch #886058 - Don't stop music when loading certain temporary states.James Brown
2004-01-15use Rect in struct VerbSlotMax Horn
2004-01-11fix loading of old COMI savegames (which are based on the bad old camera var ...Max Horn
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08cleanupMax Horn
2004-01-08various fixes for vertical scrolling rooms: fixed, screen updates (and made t...Max Horn
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2004-01-06no need to save information which we can (and do) recomputeMax Horn
2004-01-04cleanupMax Horn
2004-01-04cleanup (mostly moved stuff around, and replaced the fadeOut call)Max Horn
2004-01-03cleanupMax Horn
2004-01-03removed unused param in initScreensMax Horn
2003-12-27more robust resource saving; also save resources with idx 0; renamed Serializ...Max Horn
2003-12-25Fix for bug #734154 (DIG: Savegame/Island names)Max Horn
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more natural;...Max Horn
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
2003-12-09Changed notation involving more than one set of double colons ::Jamieson Christian
2003-11-29don't see why we shouldn't just always call Sound::stopAllSounds just before ...Max Horn
2003-11-29startCDTimer() is already being invoked by pauseSounds(false)Max Horn
2003-11-29new savegame version: store actor pan data; store Audio CD playback status (a...Max Horn
2003-11-11made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ...Max Horn
2003-11-05check name we are trying to save with isn't null, still needs to be looked at...Jonathan Gray
2003-10-12some more target<->game cleanupMax Horn
2003-10-12code simplificationMax Horn
2003-10-08new config manager. not everything is completed, and some things will still b...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-11cleanupMax Horn
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-07cleanup/refactoringMax Horn
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell