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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.cpp
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Author
2004-07-11
Bump save game version for HE 7.0 changes
Travis Howell
2004-07-11
Rename var
Travis Howell
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-06-25
cleanup
Max Horn
2004-05-02
stub for digital imuse save/load
Paweł Kołodziejski
2004-04-20
Added note that the previous commit probably fixed bug #933610 as well.
Torbjörn Andersson
2004-04-20
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
Torbjörn Andersson
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-04
Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...
Max Horn
2004-04-03
cleanup StringTab stuff
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-02
synced local imuse. many bug fixes, and few new bugs :)
Paweł Kołodziejski
2004-02-22
Correct extra slow subtitles in zak/maniac with old saves.
Travis Howell
2004-02-22
Enable and use VAR_VOICE_MODE
Travis Howell
2004-02-21
Correct VAR_CHARINC in old saves.
Travis Howell
2004-02-20
Revert recent change that breaks temporary saves (No music or even crashes)
Travis Howell
2004-02-17
delete certain unused non-perma resources when loading
Max Horn
2004-02-17
save talkVolume
Max Horn
2004-01-31
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...
Max Horn
2004-01-31
Patch #886058 - Don't stop music when loading certain temporary states.
James Brown
2004-01-15
use Rect in struct VerbSlot
Max Horn
2004-01-11
fix loading of old COMI savegames (which are based on the bad old camera var ...
Max Horn
2004-01-08
move the charset mask to the charset renderer class; some other related changes
Max Horn
2004-01-08
cleanup
Max Horn
2004-01-08
various fixes for vertical scrolling rooms: fixed, screen updates (and made t...
Max Horn
2004-01-06
synced imuse digital with local tree
Paweł Kołodziejski
2004-01-06
updated copyright notice
Max Horn
2004-01-06
no need to save information which we can (and do) recompute
Max Horn
2004-01-04
cleanup
Max Horn
2004-01-04
cleanup (mostly moved stuff around, and replaced the fadeOut call)
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
removed unused param in initScreens
Max Horn
2003-12-27
more robust resource saving; also save resources with idx 0; renamed Serializ...
Max Horn
2003-12-25
Fix for bug #734154 (DIG: Savegame/Island names)
Max Horn
2003-12-22
Moved bundle music code from class Sound to IMuseDigital (seems more natural;...
Max Horn
2003-12-15
Add extra color table entry for v1 games, for inventory/sentence color.
Travis Howell
2003-12-15
Small color table correction for demo mode of v1 maniac
Travis Howell
2003-12-09
Changed notation involving more than one set of double colons ::
Jamieson Christian
2003-11-29
don't see why we shouldn't just always call Sound::stopAllSounds just before ...
Max Horn
2003-11-29
startCDTimer() is already being invoked by pauseSounds(false)
Max Horn
2003-11-29
new savegame version: store actor pan data; store Audio CD playback status (a...
Max Horn
2003-11-11
made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ...
Max Horn
2003-11-05
check name we are trying to save with isn't null, still needs to be looked at...
Jonathan Gray
2003-10-12
some more target<->game cleanup
Max Horn
2003-10-12
code simplification
Max Horn
2003-10-08
new config manager. not everything is completed, and some things will still b...
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-09-14
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
Jamieson Christian
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