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path: root/scumm/script_v2.cpp
AgeCommit message (Expand)Author
2004-07-26CleanupTravis Howell
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-03cleanup StringTab stuffMax Horn
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-15OoopsTravis Howell
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-13Forward-port maniac hack :)James Brown
2004-03-04Add hack for demo script in maniac (Enchanced)Travis Howell
2004-03-03Add back HE sound differences for AKOS.Travis Howell
2004-03-03That should have been maniac specific.Travis Howell
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
2004-02-23Add back hackTravis Howell
2004-02-23the code was still wrongMax Horn
2004-02-23Ooops, missed a call.Travis Howell
2004-02-22Is used in maniac and zak.Travis Howell
2004-02-22This should fix zak lotto bug correctly.Travis Howell
2004-01-15use Rect in struct VerbSlotMax Horn
2004-01-11changed the name of the former removeObjectFromRoom yet again, to markObjectR...Max Horn
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
2004-01-06updated copyright noticeMax Horn
2004-01-05more cleanupMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ...Max Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-17Fix for bug #860823 (ZAK: Actors not updating)Max Horn
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
2003-12-13Fix regressions.Travis Howell
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable it...Travis Howell
2003-11-26Update commenyTravis Howell
2003-11-26This is how original version handled bypass.Travis Howell
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-11-16replaced constans with namesPaweł Kołodziejski
2003-11-14Another try at zak copy protection bypass.Travis Howell
2003-11-10added subopcode commentsPaweł Kołodziejski
2003-11-10changed opcode name to actorOpsPaweł Kołodziejski
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-10-29Hopefully right this time, last change caused a cheat (Free air travel)Travis Howell
2003-10-29Add copy protection bypass for Zak McKracken (EGA) since there was no check i...Travis Howell
2003-10-20cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm.Travis Howell
2003-10-05cleanupMax Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-24Whitespace changesTorbjörn Andersson
2003-09-19cleanupMax Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
2003-09-11hum, why was this not commited by CVS?Max Horn