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path: root/scumm/script_v5.cpp
AgeCommit message (Collapse)Author
2003-10-17wait_for_actor -> waitForActorMax Horn
svn-id: r10848
2003-10-16Update error messageTravis Howell
Remove outdated fixme svn-id: r10821
2003-10-15Disable code which seems to be real cause of lock up in title screen of MI1 ↵Travis Howell
demos svn-id: r10811
2003-10-15Version 4 games should use older code style too, checked against ↵Travis Howell
loomcd/monkeyvga disasm. svn-id: r10805
2003-10-12workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)Max Horn
svn-id: r10760
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to ↵Travis Howell
help some. svn-id: r10599
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-30patch #815478: fix object leak in V5 opcodeMax Horn
svn-id: r10513
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-19cleanupMax Horn
svn-id: r10311
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-14clarified some TODOsMax Horn
svn-id: r10250
2003-09-13fix for bug #732414 (ZAK256: Some verbs do not highlight correctly)Max Horn
svn-id: r10243
2003-09-13clarified Loom related commentsMax Horn
svn-id: r10213
2003-09-13Add comments from HibernatusTravis Howell
svn-id: r10210
2003-09-13Update commentTravis Howell
svn-id: r10208
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
svn-id: r10188
2003-09-11hum, why was this not commited by CVS?Max Horn
svn-id: r10175
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-11Original load/save screen fix from HibernatusTravis Howell
Allows indy3ega/loom screens to work, although load/save are stuba. svn-id: r10167
2003-09-11A few if check fixes from Hibernatus, which were checked against disasm. of ↵Travis Howell
related games. svn-id: r10166
2003-09-10cleanupMax Horn
svn-id: r10162
2003-09-10Add commentTravis Howell
svn-id: r10147
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ↵Max Horn
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140
2003-09-08WORKAROUND bug #770065: Sync issue in lens conversation (this is actually a ↵Max Horn
script bug) svn-id: r10088
2003-09-08Correct verb position in mac version of indy3egaTravis Howell
svn-id: r10077
2003-09-06Update commentTravis Howell
svn-id: r10033
2003-09-05made default case outputs a bit more consistentMax Horn
svn-id: r10017
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ↵Travis Howell
version been used. svn-id: r9999
2003-09-05Changeing warning to debug, since we know functions purpuse and it seems to ↵Travis Howell
be confusing people. svn-id: r9997
2003-09-05Correction from Hibernatus, is used in fm towns games too.Travis Howell
svn-id: r9996
2003-09-02Add missing verbOps cse for loomcd, needs work.Travis Howell
svn-id: r9970
2003-09-02This changes applies to both version 3 and 4, according to disasm.Travis Howell
svn-id: r9966
2003-09-01Add v1 maniac load/save screen supportTravis Howell
Detect save files svn-id: r9954
2003-09-01Add missing breakTravis Howell
Skip auto save slot. svn-id: r9953
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
svn-id: r9941
2003-08-31some things needed for supporting original save/load screens in v3 games, ↵Jonathan Gray
doesn't fully work but doesn't break anything either svn-id: r9940
2003-08-29Opcode change to load/save screen in original loomTravis Howell
svn-id: r9912
2003-08-28Update warnings in mingw makefile.Travis Howell
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890
2003-08-27Force redraw so copy protection screen in monkeyega/vga is shown correctly.Travis Howell
svn-id: r9881
2003-08-27OoopsTravis Howell
svn-id: r9877
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
svn-id: r9874
2003-08-27Fix room palette issues in small_header games.Travis Howell
Fix is only for EGA games so far. svn-id: r9873
2003-08-23Added comment keyword, per FingolfinJamieson Christian
svn-id: r9831
2003-08-18Commented MI1 Demo fix.Jamieson Christian
svn-id: r9764
2003-08-17OOpsTravis Howell
svn-id: r9735
2003-08-17Fix regressions in MI1 AmigaTravis Howell
Revert last change to MI1 demo fix and make it monkeyega target only. svn-id: r9732