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path: root/scumm/script_v5.cpp
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2003-05-14opcodes are just one byteMax Horn
svn-id: r7513
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
svn-id: r7489
2003-05-13cleanupMax Horn
svn-id: r7488
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-08fixed o2_resourceRoutinesMax Horn
svn-id: r7391
2003-05-08experimental fix for Zak256 (see bug #733964)Max Horn
svn-id: r7387
2003-05-07fixed bug #734057Max Horn
svn-id: r7386
2003-05-07Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and ↵Max Horn
#659158) svn-id: r7384
2003-05-05unified o?_isEqual, too (but not as nice due to hack)Max Horn
svn-id: r7340
2003-05-05cleanup / reduced code duplicationMax Horn
svn-id: r7339
2003-05-04remove hack that should not have been there in the first place...Jonathan Gray
svn-id: r7321
2003-05-04erik's fix for the airplane bug in Indy3Max Horn
svn-id: r7318
2003-05-04cleanupMax Horn
svn-id: r7314
2003-05-04cleanup; got rid of o2_printEgoMax Horn
svn-id: r7300
2003-05-04o5_dummy -> o2_dummy (it's not used by the V5 code at all...)Max Horn
svn-id: r7297
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
svn-id: r7290
2003-05-03only moved stuff (to group sound related stuff)Max Horn
svn-id: r7288
2003-05-03Remove some test stuffJames Brown
svn-id: r7278
2003-05-03Fix assert with hack return. Need to fix these !a things properly one day.James Brown
svn-id: r7277
2003-05-01off by one errorJonathan Gray
svn-id: r7248
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music ↵Max Horn
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237
2003-04-30cleanupMax Horn
svn-id: r7215
2003-04-30add patch #729633 from erik that lets you turn the straw to gold, wonder if ↵Jonathan Gray
loom ega is finishable now :) svn-id: r7211
2003-04-29change/comment to cursorCommond sub/op everyone is talking aboutJonathan Gray
svn-id: r7198
2003-04-29added some thoughts to Erik's (very nice!) patchMax Horn
svn-id: r7196
2003-04-29patch #729365 indy3 intro fix by erikJonathan Gray
svn-id: r7194
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
svn-id: r7187
2003-04-28added two missing opcodes (well one is just a stub, but anyway :-)Max Horn
svn-id: r7180
2003-04-28get rid of one of the obscure variable namesJonathan Gray
svn-id: r7171
2003-04-27drop shadow cleanupMax Horn
svn-id: r7163
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
svn-id: r7162
2003-04-27cleanupMax Horn
svn-id: r7159
2003-04-27this indy3 hack is needed for the ega version, too; restricted zeppelin hack ↵Max Horn
to the room where it is needed (this might fix the levitating guard bug) svn-id: r7158
2003-04-27this seems to be needed for indy3ega as well, note that the text is largely ↵Jonathan Gray
the wrong colour and you can't see the book or picture of the window in the diary still svn-id: r7152
2003-04-27and more share codePaweł Kołodziejski
svn-id: r7150
2003-04-26also fix o5_setObjectName for Indy/LoomMax Horn
svn-id: r7141
2003-04-26update for scumm v2Paweł Kołodziejski
svn-id: r7137
2003-04-26temporary work around for 16 color gamesMax Horn
svn-id: r7136
2003-04-26fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseStringMax Horn
svn-id: r7135
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵Max Horn
Loom svn-id: r7132
2003-04-23update costume hack for indy3egaJonathan Gray
svn-id: r7087
2003-04-20Pedantic stats-boosting typo fix :)James Brown
svn-id: r7039
2003-04-18some changes for indy egaPaweł Kołodziejski
svn-id: r7019
2003-04-18fixed stupid bugPaweł Kołodziejski
svn-id: r7018
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵Paweł Kołodziejski
changes), disabled adlib_default svn-id: r7017
2003-04-13this seems to be needed for loomdemo (and loom?), tooMax Horn
svn-id: r7008
2003-04-13added specific opcodes for indy ega same as at indy 256, and dummy opcode ↵Paweł Kołodziejski
for loom ega svn-id: r7006
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), ↵Paweł Kołodziejski
getObjOrActorName() funcs svn-id: r7003
2003-04-13draw_object instead pickup_object for all v3 scumm gamesPaweł Kołodziejski
svn-id: r7001