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path: root/scumm/script_v6.cpp
AgeCommit message (Expand)Author
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
2004-09-16No longer required.Travis Howell
2004-09-16Correct array size readTravis Howell
2004-09-16OoopsTravis Howell
2004-09-16Correction to pickVarRandomTravis Howell
2004-09-08Should be reading array id resource.Travis Howell
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-01HE specificTravis Howell
2004-08-29Add a few akos codesTravis Howell
2004-08-28cleanupMax Horn
2004-08-28Update HE gamesTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-24HE 7.2 correction to o6_pickVarRandomEugene Sandulenko
2004-08-24Remove some old/duplicate code.Travis Howell
2004-08-24Correct bug in array loading from index.Travis Howell
2004-08-23Another stubTravis Howell
2004-08-23Another He 7.2 functionTravis Howell
2004-08-23Add He 7.2 classTravis Howell
2004-08-22Cursor code cleanupMax Horn
2004-08-22Basic start on freddemo (old version)Travis Howell
2004-08-22No longer requiredTravis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
2004-08-14whitespaceMax Horn
2004-08-08Update commentTravis Howell
2004-08-08Added suggested hack for bug #556558, which was bug in original game.Travis Howell
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
2004-08-06WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))Max Horn
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ...Max Horn
2004-08-05Use array slot and not array number.Travis Howell
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
2004-08-02Should have limited that to HE games only.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01More array code cleanupMax Horn
2004-08-01Add symbolic names for the array types, which makes the code easier to read/u...Max Horn
2004-08-01Cleanup & enhanced error messagesMax Horn
2004-07-25Merge palette functions.Travis Howell
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
2004-07-18Too many newlinesMax Horn
2004-07-14OoopsTravis Howell
2004-07-14Add support for sound offsets in HE games.Travis Howell
2004-07-12Too Many HE versions.Travis Howell
2004-07-12Should be right this time.Travis Howell
2004-07-12Fix puttdemo (dos) regression.Travis Howell
2004-07-10Always stop actor walkscript when required.Travis Howell
2004-07-10Full Throttle handles verb differentlyTravis Howell
2004-07-07OoopsTravis Howell
2004-07-05Merge into new function.Travis Howell