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path: root/scumm/script_v6.cpp
AgeCommit message (Expand)Author
2003-05-25workaround bug #742979Max Horn
2003-05-24work around for comi script calling o6_getActorRoom(255)Max Horn
2003-05-24cleanupMax Horn
2003-05-24corrected FIXMEMax Horn
2003-05-24temporary work around for bug #742676 (game won't exit anymore, but behaviour...Max Horn
2003-05-23some more derefActorSafe -> derefActor changes; found out why in COMI o6_getA...Max Horn
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...Jamieson Christian
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-20cleanupMax Horn
2003-05-20renamed various things for clarityMax Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-19Fixed VC++ warningsJamieson Christian
2003-05-19sync local changes, fix pickOneOfJonathan Gray
2003-05-18cleanupMax Horn
2003-05-17add stub for a hev7 opJonathan Gray
2003-05-15output a warning if ignoreTurns is set (so that we can find out where it is u...Max Horn
2003-05-14opcodes are just one byteMax Horn
2003-05-14additional readArray protection (might cause regression in FT, but then we sh...Max Horn
2003-05-14V8 fixMax Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-13cleanupMax Horn
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some duplica...Max Horn
2003-05-10work around some illegal var access' in COMI/V8 - there are more, but I am no...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-07Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659...Max Horn
2003-05-04oops, forget to remove hack I used to test this ;-)Max Horn
2003-05-04simplified codeMax Horn
2003-05-04GCC believes that if we cast a pointer to <type *>, then we are guaranteeingMarcus Comstedt
2003-04-30PalmOS changesMax Horn
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ...Max Horn
2003-04-22opcode E0 DE is sound volume changeJonathan Gray
2003-04-22fix setState for humongous gamesJonathan Gray
2003-04-21add readFile stubJonathan Gray
2003-04-21opcode bd is stopObjectCode in the humongous gamesJonathan Gray
2003-04-20Pedantic stats-boosting typo fix :)James Brown
2003-04-20add opcode e4 stub that I meant to add some time agoJonathan Gray
2003-04-20case 131 of verbOps pops in the humongous gamesJonathan Gray
2003-04-09It's correct this time. Really. Trust me.Nicolas Bacca
2003-04-06Oops on previous fixNicolas Bacca
2003-04-06Alignment fixNicolas Bacca
2003-04-01correct to match dissassemblyPaweł Kołodziejski
2003-03-30fixed description centering in the FT and added hack for redraw descriptions ...Paweł Kołodziejski
2003-03-30fixed cordinates in the Dig opcode 0xE1Paweł Kołodziejski
2003-03-30corrected opcode 0xE1 in the dig (bug in the IDB)Paweł Kołodziejski
2003-03-28cleanupMax Horn
2003-03-18added script opcode for dig minigamePaweł Kołodziejski
2003-03-18added input keys support for dig ingamePaweł Kołodziejski