Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-21 | cleanup | Max Horn | |
svn-id: r15224 | |||
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko | |
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to ↵ | Max Horn | |
call addMessageToStack svn-id: r15170 | |||
2004-09-16 | A few more corrections, fixes freddi2 crash. | Travis Howell | |
svn-id: r15142 | |||
2004-09-16 | No longer required. | Travis Howell | |
svn-id: r15141 | |||
2004-09-16 | Correct array size read | Travis Howell | |
svn-id: r15140 | |||
2004-09-16 | Ooops | Travis Howell | |
svn-id: r15139 | |||
2004-09-16 | Correction to pickVarRandom | Travis Howell | |
Add HE80+ version too. svn-id: r15138 | |||
2004-09-08 | Should be reading array id resource. | Travis Howell | |
svn-id: r14962 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-01 | HE specific | Travis Howell | |
svn-id: r14857 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-28 | cleanup | Max Horn | |
svn-id: r14818 | |||
2004-08-28 | Update HE games | Travis Howell | |
Update HE game issues/todo Disable opcode E4 (Specific to fbear and has no benefit so far) svn-id: r14802 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-24 | HE 7.2 correction to o6_pickVarRandom | Eugene Sandulenko | |
svn-id: r14733 | |||
2004-08-24 | Remove some old/duplicate code. | Travis Howell | |
Add a few more functions/stubs for HE 7.2 Moved HE 7.2 o_resourceRoutine() specifics. svn-id: r14727 | |||
2004-08-24 | Correct bug in array loading from index. | Travis Howell | |
A few changes/corrections for HE 7.2 svn-id: r14724 | |||
2004-08-23 | Another stub | Travis Howell | |
svn-id: r14720 | |||
2004-08-23 | Another He 7.2 function | Travis Howell | |
svn-id: r14719 | |||
2004-08-23 | Add He 7.2 class | Travis Howell | |
svn-id: r14709 | |||
2004-08-22 | Cursor code cleanup | Max Horn | |
svn-id: r14690 | |||
2004-08-22 | Basic start on freddemo (old version) | Travis Howell | |
svn-id: r14685 | |||
2004-08-22 | No longer required | Travis Howell | |
svn-id: r14677 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-14 | Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft | Max Horn | |
svn-id: r14607 | |||
2004-08-14 | whitespace | Max Horn | |
svn-id: r14600 | |||
2004-08-08 | Update comment | Travis Howell | |
svn-id: r14513 | |||
2004-08-08 | Added suggested hack for bug #556558, which was bug in original game. | Travis Howell | |
svn-id: r14512 | |||
2004-08-07 | Re-arrange code to allow second INSANE in PC FT demo to work | Travis Howell | |
svn-id: r14500 | |||
2004-08-06 | WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German)) | Max Horn | |
svn-id: r14487 | |||
2004-08-05 | Aargh, my work around code was using a wrong check, and then using the wrong ↵ | Max Horn | |
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467 | |||
2004-08-05 | Use array slot and not array number. | Travis Howell | |
svn-id: r14466 | |||
2004-08-02 | WORKAROUND bug #645711 (FT: regression segfault in minefield) | Max Horn | |
svn-id: r14447 | |||
2004-08-02 | Opcode BD is stopObjectCode() in HE games. | Travis Howell | |
svn-id: r14433 | |||
2004-08-02 | Should have limited that to HE games only. | Travis Howell | |
svn-id: r14430 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-08-01 | More array code cleanup | Max Horn | |
svn-id: r14406 | |||
2004-08-01 | Add symbolic names for the array types, which makes the code easier to ↵ | Max Horn | |
read/understand (note that array types != res types) svn-id: r14404 | |||
2004-08-01 | Cleanup & enhanced error messages | Max Horn | |
svn-id: r14402 | |||
2004-07-25 | Merge palette functions. | Travis Howell | |
svn-id: r14324 | |||
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell | |
svn-id: r14323 | |||
2004-07-18 | Too many newlines | Max Horn | |
svn-id: r14267 | |||
2004-07-14 | Ooops | Travis Howell | |
svn-id: r14210 | |||
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell | |
svn-id: r14209 | |||
2004-07-12 | Too Many HE versions. | Travis Howell | |
svn-id: r14196 | |||
2004-07-12 | Should be right this time. | Travis Howell | |
svn-id: r14194 | |||
2004-07-12 | Fix puttdemo (dos) regression. | Travis Howell | |
svn-id: r14192 |