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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v6.cpp
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Author
2003-03-02
opcode 0xA7 is just o6_pop
Jonathan Gray
2003-03-02
increased range of palette to 255
Paweł Kołodziejski
2003-03-02
changed sub_FEE_78D2 func for scumm v7
Paweł Kołodziejski
2003-02-24
make sounds work in non puttdemo humongous games
Jonathan Gray
2003-02-22
improved o6_stampObject func
Paweł Kołodziejski
2003-02-22
correct o6_findAllObjects to match disassembly
Paweł Kołodziejski
2003-02-22
cleanup o6_unknownE0
Paweł Kołodziejski
2003-02-22
some cleanup a pickVarRandom func
Paweł Kołodziejski
2003-02-21
add o6_shuffle and stub for o6_localizeArray
Jonathan Gray
2003-02-20
added more o6_pickVarRandom implementation
Paweł Kołodziejski
2003-02-20
fix typo
Jonathan Gray
2003-02-19
make pickVarRandom stub print out its argument list to the console
Jonathan Gray
2003-02-18
stub opcode E0 which makes moondemo and fbdemo start yay
Jonathan Gray
2003-02-18
cleanup
Max Horn
2003-02-18
change getDateTime to be a v6 opcode, and hopefully not break anything
Jonathan Gray
2003-02-17
pickVarRandom stub
Jonathan Gray
2003-02-17
oops
Jonathan Gray
2003-02-17
unstub stopTalking as the relevant function stopTalk() already exists in scum...
Jonathan Gray
2003-02-16
fixed warning
Max Horn
2003-02-16
change o6_uknownCD name for o6_stampObject
Jonathan Gray
2003-02-15
add stubs for openFile closeFile and deleteFile opcodes
Jonathan Gray
2003-02-14
add stub for o6_stopTalking
Jonathan Gray
2003-02-07
Patch 679354: ComI actor redraw patch
James Brown
2003-01-25
applied patch #674141: CMI: Smush sync tuning
Paweł Kołodziejski
2003-01-16
Patch 668634: Actor iteration fix
James Brown
2003-01-16
reversed Dig workarounds - better to find the real cause of the regression, s...
Max Horn
2003-01-16
another change for Dig - still crashes a lot with my save games, though :-/
Max Horn
2003-01-16
two changes to accomodate Dig - don't like this :-/
Max Horn
2003-01-16
first blastText version. this is work in progress (note that e.g. text is not...
Max Horn
2003-01-14
ComI timing hack... very odd.
James Brown
2003-01-12
work around a script bug in COMI; cleanup; re-enabled array assert
Max Horn
2003-01-12
Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it ...
James Brown
2003-01-06
cleanup; added a hack to avoid crash in the canon scene (at least it works th...
Max Horn
2003-01-06
unified function names (compared to V8); added some FIXME comments
Max Horn
2003-01-05
fix for the cannon scene
Max Horn
2003-01-01
moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...
Max Horn
2003-01-01
fixed cutscene override in V8; cleanup
Max Horn
2002-12-30
cleanup
Max Horn
2002-12-30
cleanup
Max Horn
2002-12-28
get rid of getStringLen and use the more powerful resStrLen instead; moved re...
Max Horn
2002-12-27
verb ids can be > 255 in V8; more V8 verbop corrections
Max Horn
2002-12-27
Patch 650135 (method 3): FOA parrot hang
James Brown
2002-12-26
group startScript/Object codes (no code change)
Max Horn
2002-12-26
doSentence only takes three params in V8
Max Horn
2002-12-26
map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ...
Max Horn
2002-12-26
fixed save/load; more restructuring of the charset rendering code
Max Horn
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn
2002-12-25
changed name from _insaneFlag to _smushFrameRate
Paweł Kołodziejski
2002-12-25
use translateText for V8 print opcodes
Max Horn
2002-12-25
converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...
Max Horn
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