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path: root/scumm/script_v6he.cpp
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2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
Avoid pointer problems. svn-id: r17653
2005-04-16Error on all unknown compression types.Travis Howell
Remove some unused cases. svn-id: r17617
2005-04-16CleanupTravis Howell
svn-id: r17616
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
Cleanup. svn-id: r17560
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10Add some debug output to help with bug report.Travis Howell
svn-id: r17493
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
svn-id: r17450
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
svn-id: r17383
2005-04-01Add extra case for 3DO fbear.Travis Howell
svn-id: r17331
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-10Add last change to o60_opeFile too.Travis Howell
svn-id: r17057
2005-03-03Add missing actor redrawsTravis Howell
svn-id: r16980
2005-02-22Minor cleanupTravis Howell
svn-id: r16860
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-21Unused includesTravis Howell
svn-id: r16236
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-18Extra case used in fbear introduction, no purpose.Travis Howell
svn-id: r15599
2004-10-17Color correction for HE70+ strings.Travis Howell
svn-id: r15586
2004-10-17Revert, break older games.Travis Howell
svn-id: r15579
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵Gregory Montoir
disassembly of version 72 svn-id: r15578
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-10Rename opcodesTravis Howell
svn-id: r15502
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-02One more...Max Horn
svn-id: r15384
2004-10-02Turned some methods into static functionsMax Horn
svn-id: r15383
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-22Filename string go a bit higherTravis Howell
svn-id: r15231
2004-09-22Add missing casesTravis Howell
svn-id: r15227
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
svn-id: r15173
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-16Correction to pickVarRandomTravis Howell
Add HE80+ version too. svn-id: r15138
2004-09-15Call directTravis Howell
svn-id: r15127
2004-09-14Add opcodeTravis Howell
svn-id: r15115
2004-09-12Add some change to start later HE99 hames.Travis Howell
svn-id: r15017
2004-09-11Correct object state.Travis Howell
svn-id: r15002
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
svn-id: r14916
2004-09-06Doesn't use smushTravis Howell
svn-id: r14915
2004-09-05Implement roomOp 234Eugene Sandulenko
svn-id: r14913
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-04Missing popTravis Howell
svn-id: r14881