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path: root/scumm/script_v6he.cpp
AgeCommit message (Expand)Author
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-10-02One more...Max Horn
2004-10-02Turned some methods into static functionsMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-22Filename string go a bit higherTravis Howell
2004-09-22Add missing casesTravis Howell
2004-09-21cleanupGregory Montoir
2004-09-21Should be HE60/70.Travis Howell
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to c...Max Horn
2004-09-16Correction to pickVarRandomTravis Howell
2004-09-15Call directTravis Howell
2004-09-14Add opcodeTravis Howell
2004-09-12Add some change to start later HE99 hames.Travis Howell
2004-09-11Correct object state.Travis Howell
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
2004-09-06Doesn't use smushTravis Howell
2004-09-05Implement roomOp 234Eugene Sandulenko
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-04Missing popTravis Howell
2004-09-03Add basic decoding of debug script scripts.Travis Howell
2004-09-01Add misisng case (Used in funpack)Travis Howell
2004-08-30Add some more actor code for HE 7+ games.Travis Howell
2004-08-30Should read string too.Travis Howell
2004-08-29Add a few akos codesTravis Howell
2004-08-28Revert last change, was wrong opcode.Travis Howell
2004-08-28Should redraw too.Travis Howell
2004-08-28Add missing caseTravis Howell
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
2004-08-27Applies to all HE 7.0+ gamesTravis Howell
2004-08-26Original games always used screen height instead of pop() value.Travis Howell
2004-08-26Added stubTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-25Add case for HE 7.2 gamesTravis Howell
2004-08-24Remove some old/duplicate code.Travis Howell
2004-08-23More HE 7.2 changesTravis Howell
2004-08-23A few changes for freddemoTravis Howell
2004-08-22Change to invalid, should never be calledTravis Howell
2004-08-22No longer requiredTravis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
2004-08-05Correction from disasm.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01Even more array code cleanupMax Horn