index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
script_v72he.cpp
Age
Commit message (
Expand
)
Author
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-08
Ooops
Travis Howell
2005-04-08
A few off by 1's.
Travis Howell
2005-04-08
Set array data
Travis Howell
2005-04-08
HE99+ games store the base name is array 129, which is set on startup.
Travis Howell
2005-04-07
The reverse actor layering only applies to pajama3
Travis Howell
2005-04-06
Moved createResource, resourceStats, expireResources to ResourceManager
Max Horn
2005-04-06
itoa is not ANSI C and not portable. TODO: Implement the %b case
Max Horn
2005-04-06
Add missing code for decodeScriptString cases.
Travis Howell
2005-04-04
Add 8 sound channel support for HE games
Travis Howell
2005-04-03
More sprite renames
Travis Howell
2005-04-02
initial implementation of o72_arrayOps_127 and o90_sortArray
Gregory Montoir
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-04-01
Remove resource type argument in wizImage functions, it is always rtImage.
Travis Howell
2005-03-31
Return correct object x/y position
Travis Howell
2005-03-30
Support for direct reading from NES ROM:
Eugene Sandulenko
2005-03-30
Cleanup
Travis Howell
2005-03-28
Check class of object number, not loop.
Travis Howell
2005-03-28
findObject in HE72+ only checks object bounds
Travis Howell
2005-03-23
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
Travis Howell
2005-03-22
Add three new HE sports games. Baseball is most playable now.
Eugene Sandulenko
2005-03-17
Add HE72 version of file rename opcode
Travis Howell
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-10
Add HE specific versions of findResource/findResourceData.
Travis Howell
2005-03-10
Add last change to o60_opeFile too.
Travis Howell
2005-03-10
Change o72_openFile to always use saved game path for writing.
Travis Howell
2005-03-08
Add HE100 difference in opcode.
Travis Howell
2005-03-07
Minor cleanup
Travis Howell
2005-03-07
Cases are different.
Travis Howell
2005-03-03
Need to adjust HE7 filename for mustard too.
Travis Howell
2005-03-03
Add missing actor redraws
Travis Howell
2005-03-03
Correct palSlot range
Travis Howell
2005-03-02
Add two more VARs for HE89+
Travis Howell
2005-03-02
Fix array read from files in HE72+
Travis Howell
2005-02-27
Add more safety checks.
Travis Howell
2005-02-24
defined some flags for HE wiz ; it should make the code more readable
Gregory Montoir
2005-02-22
Minor cleanup
Travis Howell
2005-02-14
o Added 5 updated Russian freddi-related titles.
Eugene Sandulenko
2005-02-14
Add addiotnal decode type in later HE games.
Travis Howell
2005-02-02
Merge two opcode, move two opcodes back to HE70.
Travis Howell
2005-01-31
Add comment
Travis Howell
2005-01-31
Changes for Macintosh filenames.
Travis Howell
2005-01-30
Check sound queue for music in HE games.
Travis Howell
2005-01-29
Add support for Humongous Mac titles in native format. Please test :)
Eugene Sandulenko
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-21
Unused includes
Travis Howell
2004-12-21
Unused var
Travis Howell
2004-12-21
Sync HE100
Travis Howell
[next]