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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v7he.cpp
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Author
2004-08-26
Add some stubs for HE 7.2
Travis Howell
2004-08-25
Add a few cases for later games.
Travis Howell
2004-08-24
Remove some old/duplicate code.
Travis Howell
2004-08-23
Another He 7.2 function
Travis Howell
2004-08-23
Re-order opcodes
Travis Howell
2004-08-23
Add He 7.2 class
Travis Howell
2004-08-23
Oops
Travis Howell
2004-08-23
More HE 7.2 changes
Travis Howell
2004-08-23
Typo
Travis Howell
2004-08-23
More changes for He 7.2 games
Travis Howell
2004-08-23
fix compilation by removing what was presumably a typo
Jonathan Gray
2004-08-23
Add opcode
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-22
Change to invalid, should never be called
Travis Howell
2004-08-14
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
Max Horn
2004-08-01
Add symbolic names for the array types, which makes the code easier to read/u...
Max Horn
2004-07-14
Add support for sound offsets in HE games.
Travis Howell
2004-07-14
Ooops
Travis Howell
2004-07-12
Add support for music in HE 7.0 games.
Travis Howell
2004-07-03
Not used by games, switch to invalid.
Travis Howell
2004-06-28
Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
Eugene Sandulenko
2004-06-27
Another palette change needed for HE 7.0 games.
Travis Howell
2004-06-27
Renamed some HE-specific variables.
Eugene Sandulenko
2004-06-25
Switch to debug
Travis Howell
2004-06-25
Fix $Header$
Eugene Sandulenko
2004-06-24
Add some more HE7 differences.
Travis Howell
2004-06-23
Checked opcoded
Travis Howell
2004-06-23
Typo
Travis Howell
2004-06-23
Remove HE7 check that wasn't needed and caused resource load failures.
Travis Howell
2004-06-23
Enable some sound support in HE7 games.
Travis Howell
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-22
Add FBEAR: Partial fix for the piano, patch #977249
Travis Howell
2004-06-06
o more _heversion usage
Eugene Sandulenko
2004-06-05
Implement o7_readINI(), well, we pretend that we don't have .ini file.
Eugene Sandulenko
2004-06-03
Phase 2 of switching HE to use _heversion. Now unneeded GID's are
Eugene Sandulenko
2004-06-03
Phase 1 of move to _heversion use.
Eugene Sandulenko
2004-06-01
HE games use slightly different E1 opcode
Travis Howell
2004-04-05
there is no imuse in he engine
Paweł Kołodziejski
2004-03-02
Move to HE6
Travis Howell
2004-03-02
Ooops, just move everyting used by HE6 to HE6.
Travis Howell
2004-03-02
Divide up some code for HE6 and HE7
Travis Howell
2004-03-02
Implemented more HE opcode stringLen and added stub for opcode F4
Eugene Sandulenko
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-03-02
Implemented some HE specific opcodes
Eugene Sandulenko
2004-03-01
Add stub
Travis Howell
2004-03-01
Move decodeParseString to script_v7he.cpp where it really belongs to.
Eugene Sandulenko
2004-03-01
Started work on Freddi Fish. Since it is SPU version 7, added new class.
Eugene Sandulenko