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path: root/scumm/script_v7he.cpp
AgeCommit message (Expand)Author
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-25Add a few cases for later games.Travis Howell
2004-08-24Remove some old/duplicate code.Travis Howell
2004-08-23Another He 7.2 functionTravis Howell
2004-08-23Re-order opcodesTravis Howell
2004-08-23Add He 7.2 classTravis Howell
2004-08-23OopsTravis Howell
2004-08-23More HE 7.2 changesTravis Howell
2004-08-23TypoTravis Howell
2004-08-23More changes for He 7.2 gamesTravis Howell
2004-08-23fix compilation by removing what was presumably a typoJonathan Gray
2004-08-23Add opcodeTravis Howell
2004-08-22Cursor code cleanupMax Horn
2004-08-22Change to invalid, should never be calledTravis Howell
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
2004-08-01Add symbolic names for the array types, which makes the code easier to read/u...Max Horn
2004-07-14Add support for sound offsets in HE games.Travis Howell
2004-07-14OoopsTravis Howell
2004-07-12Add support for music in HE 7.0 games.Travis Howell
2004-07-03Not used by games, switch to invalid.Travis Howell
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
2004-06-25Switch to debugTravis Howell
2004-06-25Fix $Header$Eugene Sandulenko
2004-06-24Add some more HE7 differences.Travis Howell
2004-06-23Checked opcodedTravis Howell
2004-06-23TypoTravis Howell
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
2004-06-23Enable some sound support in HE7 games.Travis Howell
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
2004-06-06o more _heversion usageEugene Sandulenko
2004-06-05Implement o7_readINI(), well, we pretend that we don't have .ini file.Eugene Sandulenko
2004-06-03Phase 2 of switching HE to use _heversion. Now unneeded GID's areEugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-06-01HE games use slightly different E1 opcodeTravis Howell
2004-04-05there is no imuse in he enginePaweł Kołodziejski
2004-03-02Move to HE6Travis Howell
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
2004-03-02Divide up some code for HE6 and HE7Travis Howell
2004-03-02Implemented more HE opcode stringLen and added stub for opcode F4Eugene Sandulenko
2004-03-02Add better check for HE resource differences.Travis Howell
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
2004-03-01Add stubTravis Howell
2004-03-01Move decodeParseString to script_v7he.cpp where it really belongs to.Eugene Sandulenko
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko