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path: root/scumm/script_v8.cpp
AgeCommit message (Expand)Author
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-04-17Move _numActors to a more sensible place, and make it protected; fix confirmF...Max Horn
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
2005-04-09Add flObject lock/unlock support for HE games.Travis Howell
2005-04-01A random object state is possible in scumm7 too.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-03-30In V7/V8 games, just always call translateText, it'll check for the '/' prefi...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
2004-10-08Small correctionTravis Howell
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-22Value is correct, but string index not array id.Travis Howell
2004-09-21cleanupMax Horn
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to c...Max Horn
2004-09-03Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)Max Horn
2004-09-02Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue i...Max Horn
2004-08-22Cursor code cleanupMax Horn
2004-08-22Switch to debug channelTravis Howell
2004-08-21Removed some obsolete TODO commentsMax Horn
2004-08-19Enable functionTravis Howell
2004-08-15Add missing codeTravis Howell
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
2004-08-01Correct default settings used by COMITravis Howell
2004-08-01Add symbolic names for the array types, which makes the code easier to read/u...Max Horn
2004-08-01Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first opo...Max Horn
2004-07-19Rename object fieldsTravis Howell
2004-07-16Remove old hack and commentTravis Howell
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
2004-07-10Always stop actor walkscript when required.Travis Howell
2004-07-05Code is correct, check against disasm.Travis Howell
2004-07-05Unused in original game (According to diasm.)Travis Howell
2004-07-04Match disasm., applies to The Dig too.Travis Howell
2004-06-28Don't use getGameDataPath()Max Horn
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...Max Horn
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-06-25Use auto_ptr to avoid leaksMax Horn
2004-06-21Add some missing codeTravis Howell
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted vol...Paweł Kołodziejski
2004-04-04Implement V8 queryQuit opcodeMax Horn
2004-04-03cleanup StringTab stuffMax Horn
2004-04-02Got rid of _transTextMax Horn
2004-04-02simplify code by integrating a call to translateText() into addMessageToStack...Max Horn
2004-04-02Shouldn't be necessary to do a second translation run in this place (at least...Max Horn