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path: root/scumm/script_v8.cpp
AgeCommit message (Collapse)Author
2003-01-27fix drawObjectJames Brown
svn-id: r6561
2003-01-27Theoretically implement O_DRAW_OBJECT - although it doesn't seem to workJames Brown
svn-id: r6560
2003-01-26added "implementation" of imGetMusicPositionPaweł Kołodziejski
svn-id: r6550
2003-01-26Remove a experimental hack that went in by accidentJames Brown
svn-id: r6549
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
svn-id: r6547
2003-01-26remove debug copyJames Brown
svn-id: r6546
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545
2003-01-25applied patch #674141: CMI: Smush sync tuningPaweł Kołodziejski
svn-id: r6537
2003-01-20I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to ↵Jonathan Gray
o6_isSoundRunning lets you pass that point in the game for now svn-id: r6523
2003-01-19update assertion to be in line with increased blastTextQueue sizeJonathan Gray
svn-id: r6509
2003-01-19make v8 smush playing honour _noSubtitlesJonathan Gray
svn-id: r6507
2003-01-18tuned a little comi smushPaweł Kołodziejski
svn-id: r6498
2003-01-16Small change to make actor talk anims look betterJames Brown
svn-id: r6486
2003-01-16Some notes regarding actorHitJames Brown
svn-id: r6482
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the ↵James Brown
save/load menu, albiet fails due to a crash in BlastText) svn-id: r6480
2003-01-16Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)James Brown
svn-id: r6479
2003-01-16added center mode for blastText (and boy, our charset code is *messy* <sigh>)Max Horn
svn-id: r6473
2003-01-16first blastText version. this is work in progress (note that e.g. text is ↵Max Horn
not clipped, and the extra information is not removed) svn-id: r6472
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible ↵James Brown
(cannons dont work), but at least it doesnt crash now - you can use the cheat (shift-v i think) svn-id: r6471
2003-01-15Hack to make Part III startJames Brown
svn-id: r6467
2003-01-14Fix inventory in vscroll'ing roomsJames Brown
svn-id: r6455
2003-01-13Stub out a few room subopsJames Brown
svn-id: r6444
2003-01-13fixed COMI actor scaling, againMax Horn
svn-id: r6443
2003-01-13added V8 scaling codeMax Horn
svn-id: r6440
2003-01-12work around a script bug in COMI; cleanup; re-enabled array assertMax Horn
svn-id: r6437
2003-01-12Implement ComI roomOpJames Brown
svn-id: r6431
2003-01-12Fix ComI inventory crash, properly.James Brown
svn-id: r6430
2003-01-12we don't need the opcode table here anymoreMax Horn
svn-id: r6425
2003-01-12changed to 12 fps for comi smushPaweł Kołodziejski
svn-id: r6420
2003-01-12don't leak memory each time a smush movie is played in V8 (this also fixes ↵Max Horn
skipping cutscenes) svn-id: r6410
2003-01-11Fix lock/unlock objectJames Brown
svn-id: r6402
2003-01-10enabled SMUSH for COMI :)Paweł Kołodziejski
svn-id: r6389
2003-01-09fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save ↵Max Horn
games as a byte. This means that existing savegames are still affected by the bug svn-id: r6376
2003-01-09change seems to work on Linux in windowed mode; works on OS X in window/FS ↵Max Horn
mode. Same problem as the old code in FS on Linux, though svn-id: r6371
2003-01-09yet another warp mouse change, now it works on OS X, but will it work on ↵Max Horn
Linux/Windows? svn-id: r6370
2003-01-09Disable smush again, and apply patch 664890 ('Silencing the music')James Brown
svn-id: r6366
2003-01-09Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to ↵James Brown
comment on the fullscreen hack? svn-id: r6364
2003-01-08HACK alert: Don't crash due to this silly verbage bugJames Brown
svn-id: r6362
2003-01-08enable smush. things arn't exactly working properly yet, and there are some ↵James Brown
bad memory accesses going on... but it's progress :) svn-id: r6361
2003-01-07CMI cannon hackJames Brown
svn-id: r6350
2003-01-06some chore/limb related codeMax Horn
svn-id: r6348
2003-01-06cleanup; added a hack to avoid crash in the canon scene (at least it works ↵Max Horn
this way for me) svn-id: r6347
2003-01-05changed 'default case' warning output to hex (as we use that for the case ↵Max Horn
labels) svn-id: r6341
2003-01-04Small junkJames Brown
svn-id: r6331
2003-01-02implement temporary state saving for CMIJames Brown
svn-id: r6321
2003-01-01fixed cutscene override in V8; cleanupMax Horn
svn-id: r6316
2003-01-01implement roomops case (CMI crypt)James Brown
svn-id: r6312
2002-12-31added masking to nut charset rendererMax Horn
svn-id: r6300
2002-12-31added some commentMax Horn
svn-id: r6298
2002-12-31setBoxSlot = setBoxScale apparently was right after allMax Horn
svn-id: r6296