Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-01-27 | fix drawObject | James Brown | |
svn-id: r6561 | |||
2003-01-27 | Theoretically implement O_DRAW_OBJECT - although it doesn't seem to work | James Brown | |
svn-id: r6560 | |||
2003-01-26 | added "implementation" of imGetMusicPosition | Paweł Kołodziejski | |
svn-id: r6550 | |||
2003-01-26 | Remove a experimental hack that went in by accident | James Brown | |
svn-id: r6549 | |||
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown | |
svn-id: r6547 | |||
2003-01-26 | remove debug copy | James Brown | |
svn-id: r6546 | |||
2003-01-26 | LCA03 sync: Modified version of the untrap patch, debugger | James Brown | |
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545 | |||
2003-01-25 | applied patch #674141: CMI: Smush sync tuning | Paweł Kołodziejski | |
svn-id: r6537 | |||
2003-01-20 | I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to ↵ | Jonathan Gray | |
o6_isSoundRunning lets you pass that point in the game for now svn-id: r6523 | |||
2003-01-19 | update assertion to be in line with increased blastTextQueue size | Jonathan Gray | |
svn-id: r6509 | |||
2003-01-19 | make v8 smush playing honour _noSubtitles | Jonathan Gray | |
svn-id: r6507 | |||
2003-01-18 | tuned a little comi smush | Paweł Kołodziejski | |
svn-id: r6498 | |||
2003-01-16 | Small change to make actor talk anims look better | James Brown | |
svn-id: r6486 | |||
2003-01-16 | Some notes regarding actorHit | James Brown | |
svn-id: r6482 | |||
2003-01-16 | Some cleanup, implementation of setKeyScript (F1 now attempts to start the ↵ | James Brown | |
save/load menu, albiet fails due to a crash in BlastText) svn-id: r6480 | |||
2003-01-16 | Play sfx when used by mumble, et-al. (Eg, Wallys sobbing) | James Brown | |
svn-id: r6479 | |||
2003-01-16 | added center mode for blastText (and boy, our charset code is *messy* <sigh>) | Max Horn | |
svn-id: r6473 | |||
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is ↵ | Max Horn | |
not clipped, and the extra information is not removed) svn-id: r6472 | |||
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible ↵ | James Brown | |
(cannons dont work), but at least it doesnt crash now - you can use the cheat (shift-v i think) svn-id: r6471 | |||
2003-01-15 | Hack to make Part III start | James Brown | |
svn-id: r6467 | |||
2003-01-14 | Fix inventory in vscroll'ing rooms | James Brown | |
svn-id: r6455 | |||
2003-01-13 | Stub out a few room subops | James Brown | |
svn-id: r6444 | |||
2003-01-13 | fixed COMI actor scaling, again | Max Horn | |
svn-id: r6443 | |||
2003-01-13 | added V8 scaling code | Max Horn | |
svn-id: r6440 | |||
2003-01-12 | work around a script bug in COMI; cleanup; re-enabled array assert | Max Horn | |
svn-id: r6437 | |||
2003-01-12 | Implement ComI roomOp | James Brown | |
svn-id: r6431 | |||
2003-01-12 | Fix ComI inventory crash, properly. | James Brown | |
svn-id: r6430 | |||
2003-01-12 | we don't need the opcode table here anymore | Max Horn | |
svn-id: r6425 | |||
2003-01-12 | changed to 12 fps for comi smush | Paweł Kołodziejski | |
svn-id: r6420 | |||
2003-01-12 | don't leak memory each time a smush movie is played in V8 (this also fixes ↵ | Max Horn | |
skipping cutscenes) svn-id: r6410 | |||
2003-01-11 | Fix lock/unlock object | James Brown | |
svn-id: r6402 | |||
2003-01-10 | enabled SMUSH for COMI :) | Paweł Kołodziejski | |
svn-id: r6389 | |||
2003-01-09 | fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save ↵ | Max Horn | |
games as a byte. This means that existing savegames are still affected by the bug svn-id: r6376 | |||
2003-01-09 | change seems to work on Linux in windowed mode; works on OS X in window/FS ↵ | Max Horn | |
mode. Same problem as the old code in FS on Linux, though svn-id: r6371 | |||
2003-01-09 | yet another warp mouse change, now it works on OS X, but will it work on ↵ | Max Horn | |
Linux/Windows? svn-id: r6370 | |||
2003-01-09 | Disable smush again, and apply patch 664890 ('Silencing the music') | James Brown | |
svn-id: r6366 | |||
2003-01-09 | Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to ↵ | James Brown | |
comment on the fullscreen hack? svn-id: r6364 | |||
2003-01-08 | HACK alert: Don't crash due to this silly verbage bug | James Brown | |
svn-id: r6362 | |||
2003-01-08 | enable smush. things arn't exactly working properly yet, and there are some ↵ | James Brown | |
bad memory accesses going on... but it's progress :) svn-id: r6361 | |||
2003-01-07 | CMI cannon hack | James Brown | |
svn-id: r6350 | |||
2003-01-06 | some chore/limb related code | Max Horn | |
svn-id: r6348 | |||
2003-01-06 | cleanup; added a hack to avoid crash in the canon scene (at least it works ↵ | Max Horn | |
this way for me) svn-id: r6347 | |||
2003-01-05 | changed 'default case' warning output to hex (as we use that for the case ↵ | Max Horn | |
labels) svn-id: r6341 | |||
2003-01-04 | Small junk | James Brown | |
svn-id: r6331 | |||
2003-01-02 | implement temporary state saving for CMI | James Brown | |
svn-id: r6321 | |||
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn | |
svn-id: r6316 | |||
2003-01-01 | implement roomops case (CMI crypt) | James Brown | |
svn-id: r6312 | |||
2002-12-31 | added masking to nut charset renderer | Max Horn | |
svn-id: r6300 | |||
2002-12-31 | added some comment | Max Horn | |
svn-id: r6298 | |||
2002-12-31 | setBoxSlot = setBoxScale apparently was right after all | Max Horn | |
svn-id: r6296 |