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path: root/scumm/script_v8.cpp
AgeCommit message (Expand)Author
2003-03-23Patch #708384: Off-by-one bug which causes inventory problems in COMIMax Horn
2003-03-17split waitForTimer func, update for smush,Paweł Kołodziejski
2003-03-15patch #704237 SO_ROOM_NEW_PALETTE implementation which fixes at least the ban...Jonathan Gray
2003-03-13Patch #686427: SO_ROOM_SATURATION implementationMax Horn
2003-03-08new constant MF_FROZEN; fixed actor unfreeze codeMax Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-02-20fix typoJonathan Gray
2003-02-18change getDateTime to be a v6 opcode, and hopefully not break anythingJonathan Gray
2003-02-08more access cleanup; also reorderd some method/function declarations in class...Max Horn
2003-01-27fix drawObjectJames Brown
2003-01-27Theoretically implement O_DRAW_OBJECT - although it doesn't seem to workJames Brown
2003-01-26added "implementation" of imGetMusicPositionPaweł Kołodziejski
2003-01-26Remove a experimental hack that went in by accidentJames Brown
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
2003-01-26remove debug copyJames Brown
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
2003-01-25applied patch #674141: CMI: Smush sync tuningPaweł Kołodziejski
2003-01-20I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to o6_is...Jonathan Gray
2003-01-19update assertion to be in line with increased blastTextQueue sizeJonathan Gray
2003-01-19make v8 smush playing honour _noSubtitlesJonathan Gray
2003-01-18tuned a little comi smushPaweł Kołodziejski
2003-01-16Small change to make actor talk anims look betterJames Brown
2003-01-16Some notes regarding actorHitJames Brown
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa...James Brown
2003-01-16Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)James Brown
2003-01-16added center mode for blastText (and boy, our charset code is *messy* <sigh>)Max Horn
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible (canno...James Brown
2003-01-15Hack to make Part III startJames Brown
2003-01-14Fix inventory in vscroll'ing roomsJames Brown
2003-01-13Stub out a few room subopsJames Brown
2003-01-13fixed COMI actor scaling, againMax Horn
2003-01-13added V8 scaling codeMax Horn
2003-01-12work around a script bug in COMI; cleanup; re-enabled array assertMax Horn
2003-01-12Implement ComI roomOpJames Brown
2003-01-12Fix ComI inventory crash, properly.James Brown
2003-01-12we don't need the opcode table here anymoreMax Horn
2003-01-12changed to 12 fps for comi smushPaweł Kołodziejski
2003-01-12don't leak memory each time a smush movie is played in V8 (this also fixes sk...Max Horn
2003-01-11Fix lock/unlock objectJames Brown
2003-01-10enabled SMUSH for COMI :)Paweł Kołodziejski
2003-01-09fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game...Max Horn
2003-01-09change seems to work on Linux in windowed mode; works on OS X in window/FS mo...Max Horn
2003-01-09yet another warp mouse change, now it works on OS X, but will it work on Linu...Max Horn
2003-01-09Disable smush again, and apply patch 664890 ('Silencing the music')James Brown
2003-01-09Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to c...James Brown
2003-01-08HACK alert: Don't crash due to this silly verbage bugJames Brown
2003-01-08enable smush. things arn't exactly working properly yet, and there are some b...James Brown
2003-01-07CMI cannon hackJames Brown